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5 changed files with 871 additions and 328 deletions
4
Makefile
4
Makefile
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@ -3,7 +3,7 @@
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all : mandel.xex
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all : mandel.xex
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mandel.xex : mandel.o tables.o atari-asm-xex.cfg
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mandel.xex : mandel.o tables.o atari-asm-xex.cfg
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ld65 -C ./atari-asm-xex.cfg -o $@ mandel.o tables.o
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ld65 -C ./atari-asm-xex.cfg --mapfile mandel.map -o $@ mandel.o tables.o
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%.o : %.s
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%.o : %.s
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ca65 -o $@ $<
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ca65 -o $@ $<
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@ -15,4 +15,6 @@ clean :
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rm -f tables.s
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rm -f tables.s
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rm -f *.o
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rm -f *.o
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rm -f *.xex
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rm -f *.xex
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rm -f mandel.map
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@ -18,7 +18,7 @@ Enjoy! I'll probably work on this off and on for the next few weeks until I've g
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## Current state
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## Current state
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Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 4 preset viewports via the number keys.
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Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 6 preset viewports via the number keys.
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The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
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The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
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@ -27,7 +27,7 @@ The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 3
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* when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
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* when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
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* without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
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* without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
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The mandelbrot calculations are done using 4.12-precision fixed point numbers. It may be possible to squish this down to 3.13.
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The mandelbrot calculations are done using 3.13-precision fixed point numbers with 6.26-precision intermediates.
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Iterations are capped at 255.
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Iterations are capped at 255.
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@ -47,4 +47,4 @@ Currently produces a `.xex` executable, which can be booted up in common Atari e
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## Todo
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## Todo
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See ideas in `todo.md`.
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See ideas in `todo.md`.
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35
tables.js
35
tables.js
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@ -11,19 +11,40 @@ function db(func) {
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return lines.join('\n');
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return lines.join('\n');
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}
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}
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let squares = [];
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for (let i = 0; i < 512; i++) {
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squares.push(Math.trunc((i * i + 1) / 2));
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}
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console.log(
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console.log(
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`.segment "TABLES"
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`.segment "TABLES"
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.export mul_lobyte
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.export mul_lobyte256
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.export mul_hibyte
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.export mul_hibyte256
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.export mul_hibyte512
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.export sqr_lobyte
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.export sqr_hibyte
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; (i * i) / 2 for the multiplier
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; (i * i + 1) / 2 for the multiplier
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.align 256
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.align 256
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mul_lobyte:
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mul_lobyte256:
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${db((i) => ((i * i) >> 1) & 0xff)}
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${db((i) => squares[i] & 0xff)}
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.align 256
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.align 256
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mul_hibyte:
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mul_hibyte256:
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${db((i) => ((i * i) >> 9) & 0xff)}
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${db((i) => (squares[i] >> 8) & 0xff)}
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.align 256
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mul_hibyte512:
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${db((i) => (squares[i + 256] >> 8) & 0xff)}
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; (i * i) for the plain squares
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.align 256
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sqr_lobyte:
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${db((i) => (i * i) & 0xff)}
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.align 256
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sqr_hibyte:
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${db((i) => ((i * i) >> 8) & 0xff)}
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`);
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`);
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12
todo.md
12
todo.md
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@ -1,15 +1,17 @@
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things to try:
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things to try:
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* fix status bar to show elapsed time, per-iter time, per-pixel iter count
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* 'turbo' mode disabling graphics in full or part
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* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
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* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
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* try 3.13 fixed point instead of 4.12 for more precision
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* maybe clean up the load/layout of the big mul table
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* can we get away without the extra bit?
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* consider alternate lookup tables in the top 16KB under ROM
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* y-axis mirror optimization
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* y-axis mirror optimization
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* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
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* maybe redo tiering to just 4x4, 2x2, 1x1?
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* extract viewport for display & re-input via keyboard
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* extract viewport for display & re-input via keyboard
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* fujinet screenshot/viewport uploader
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* fujinet screenshot/viewport uploader
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