forked from brooke/mandel-6502
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8 changed files with 1220 additions and 430 deletions
10
Makefile
10
Makefile
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@ -2,8 +2,11 @@
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all : mandel.xex
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mandel.xex : mandel.o tables.o atari-asm-xex.cfg
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ld65 -C ./atari-asm-xex.cfg -o $@ mandel.o tables.o
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mandel.xex : mandel.o mandel-core.o tables.o atari-xex.cfg
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ld65 -C ./atari-xex.cfg --mapfile mandel.map -o $@ mandel.o mandel-core.o tables.o atari.lib
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mandel.s : mandel.c mandel.h
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cc65 -o $@ mandel.c
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%.o : %.s
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ca65 -o $@ $<
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@ -13,6 +16,7 @@ tables.s : tables.js
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clean :
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rm -f tables.s
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rm -f mandel.s
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rm -f *.o
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rm -f *.xex
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rm -f mandel.map
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69
atari-xex.cfg
Normal file
69
atari-xex.cfg
Normal file
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@ -0,0 +1,69 @@
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# Sample linker configuration for C programs using the Atari binary file support.
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# Use with: cl65 -tatari -Catari-xex.cfg prog.c -o prog.xex
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FEATURES {
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STARTADDRESS: default = $8000;
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}
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SYMBOLS {
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__SYSTEM_CHECK__: type = import; # force inclusion of "system check" load chunk
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__STACKSIZE__: type = weak, value = $0800; # 2k stack
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__STARTADDRESS__: type = export, value = %S;
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__RESERVED_MEMORY__: type = weak, value = $0000;
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__SYSCHKHDR__: type = export, value = 0; # Disable system check header
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__SYSCHKTRL__: type = export, value = 0; # Disable system check trailer
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__TABLESEG_START__: type = weak, value = $2E00 + $0300;
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__TABLESEG_SIZE__: type = weak, value = 6 * $100;
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__BANKSY_START__: type = weak, value = $4000;
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__BANKSY_SIZE__: type = weak, value = $4000;
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__FRAMEBUFFER_START__: type = weak, value = $A000;
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}
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MEMORY {
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# Note -- $80 and $81 (LOMEM) appear to be reserved in ZP.
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ZP: file = "", define = yes, start = $0082, size = $007E;
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# "system check" load chunk
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SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
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# Note $a000-$bfff is against the BASIC cartridge, may require booting with OPTION.
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TABLES: file = %O, define = yes, start = __TABLESEG_START__, size = __TABLESEG_SIZE__;
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# We reserve $4000-7fff for the bank-switch window.
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# In theory we could keep data and code here that we only use on 48k/64k systems.
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BANKSWITCH: file = "", define = yes, start = __BANKSY_START__, size = __BANKSY_SIZE__;
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# "main program" load chunk
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MAIN: file = %O, define = yes, start = %S, size = __FRAMEBUFFER_START__ - __STACKSIZE__ - __RESERVED_MEMORY__ - %S;
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}
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FILES {
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%O: format = atari;
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}
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FORMATS {
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atari: runad = start,
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initad = SYSCHKCHNK: __SYSTEM_CHECK__;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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EXTZP: load = ZP, type = zp, optional = yes;
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SYSCHK: load = SYSCHKCHNK, type = rw, define = yes, optional = yes;
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TABLES: load = TABLES, type = ro, optional = yes, align = 256;
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BANKSWICH: load = BANKSWITCH, type = ro, optional = yes;
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STARTUP: load = MAIN, type = ro, define = yes;
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LOWBSS: load = MAIN, type = rw, optional = yes; # not zero initialized
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LOWCODE: load = MAIN, type = ro, define = yes, optional = yes;
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ONCE: load = MAIN, type = ro, optional = yes;
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CODE: load = MAIN, type = ro, define = yes;
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RODATA: load = MAIN, type = ro;
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DATA: load = MAIN, type = rw;
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INIT: load = MAIN, type = rw, optional = yes;
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BSS: load = MAIN, type = bss, define = yes;
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}
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FEATURES {
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CONDES: type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__,
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segment = ONCE;
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CONDES: type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__,
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segment = RODATA;
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CONDES: type = interruptor,
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label = __INTERRUPTOR_TABLE__,
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count = __INTERRUPTOR_COUNT__,
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segment = RODATA,
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import = __CALLIRQ__;
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}
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124
bitmul.s
Normal file
124
bitmul.s
Normal file
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@ -0,0 +1,124 @@
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; the old 16-bit bit-and-shift multiplier
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; copied from old code, won't compile as-is
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; inner loop for imul16
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; bitnum < 8: 25 or 41 cycles
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; bitnum >= 8: 30 or 46 cycles
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.macro bitmul16 arg1, arg2, result, bitnum
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.local zero
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.local one
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.local next
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; does 16-bit adds
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; arg1 and arg2 are treated as unsigned
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; negative signed inputs must be flipped first
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; 7 cycles up to the branch
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; check if arg1 has 0 or 1 bit in this place
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; 5 cycles either way
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.if bitnum < 8
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lda arg1 ; 3 cyc
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and #(1 << (bitnum)) ; 2 cyc
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.else
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lda arg1 + 1 ; 3 cyc
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and #(1 << ((bitnum) - 8)) ; 2 cyc
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.endif
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bne one ; 2 cyc
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zero: ; 18 cyc, 23 cyc
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lsr result + 3 ; 5 cyc
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jmp next ; 3 cyc
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one: ; 32 cyc, 37 cyc
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; 16-bit add on the top bits
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clc ; 2 cyc
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lda result + 2 ; 3 cyc
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adc arg2 ; 3 cyc
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sta result + 2 ; 3 cyc
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lda result + 3 ; 3 cyc
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adc arg2 + 1 ; 3 cyc
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ror a ; 2 cyc - get a jump on the shift
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sta result + 3 ; 3 cyc
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next:
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ror result + 2 ; 5 cyc
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ror result + 1 ; 5 cyc
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.if bitnum >= 8
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; we can save 5 cycles * 8 bits = 40 cycles total by skipping this byte
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; when it's all uninitialized data
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ror result ; 5 cyc
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.endif
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.endmacro
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; 5 to 25 cycles
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.macro check_sign arg
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; Check sign bit and flip argument to postive,
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; keeping a count of sign bits in the X register.
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.local positive
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lda arg + 1 ; 3 cyc
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bpl positive ; 2 cyc
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neg16 arg ; 18 cyc
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inx ; 2 cyc
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positive:
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.endmacro
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; 518 - 828 cyc
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.macro imul16 dest, arg1, arg2
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copy16 FR0, arg1 ; 12 cyc
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copy16 FR1, arg2 ; 12 cyc
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jsr imul16_func ; 470-780 cyc
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copy32 dest, FR2 ; 24 cyc
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.endmacro
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.macro shift_round_16 arg, shift
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.repeat shift
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shl32 arg
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.endrepeat
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round16 arg
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.endmacro
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.macro imul16_round dest, arg1, arg2, shift
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copy16 FR0, arg1 ; 12 cyc
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copy16 FR1, arg2 ; 12 cyc
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jsr imul16_func ; 470-780 cyc
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shift_round_16 FR2, shift
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copy16 dest, FR2 + 2 ; 12 cyc
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.endmacro
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; min 470 cycles
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; max 780 cycles
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.proc imul16_func
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arg1 = FR0 ; 16-bit arg (clobbered)
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arg2 = FR1 ; 16-bit arg (clobbered)
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result = FR2 ; 32-bit result
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ldx #0 ; 2 cyc
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; counts the number of sign bits in X
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check_sign arg1 ; 5 to 25 cyc
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check_sign arg2 ; 5 to 25 cyc
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; zero out the 32-bit temp's top 16 bits
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lda #0 ; 2 cyc
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sta result + 2 ; 3 cyc
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sta result + 3 ; 3 cyc
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; the bottom two bytes will get cleared by the shifts
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; unrolled loop for maximum speed, at the cost
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; of a larger routine
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; 440 to 696 cycles
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.repeat 16, bitnum
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; bitnum < 8: 25 or 41 cycles
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; bitnum >= 8: 30 or 46 cycles
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bitmul16 arg1, arg2, result, bitnum
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.endrepeat
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; In case of mixed input signs, return a negative result.
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cpx #1 ; 2 cyc
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bne positive_result ; 2 cyc
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neg32 result ; 34 cyc
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positive_result:
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rts ; 6 cyc
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.endproc
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File diff suppressed because it is too large
Load diff
15
mandel.c
Normal file
15
mandel.c
Normal file
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@ -0,0 +1,15 @@
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/**
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* The UI and I/O wrapper for the Mandelbrot runner, in C.
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*
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* For the moment *all* logic is in mandel-core.s, I'm just
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* trying to get this to run within a cc65 environment.
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* Eventually just the inner loop fun will live in there.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "mandel.h"
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void main(void) {
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mandel_start();
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}
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4
mandel.h
Normal file
4
mandel.h
Normal file
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@ -0,0 +1,4 @@
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#include <inttypes.h>
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// From mandel-core.s:
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extern void mandel_start(void);
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@ -18,7 +18,7 @@ Enjoy! I'll probably work on this off and on for the next few weeks until I've g
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## Current state
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Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 4 preset viewports via the number keys.
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Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 6 preset viewports via the number keys.
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The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
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@ -27,7 +27,7 @@ The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 3
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* when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
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* without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
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The mandelbrot calculations are done using 4.12-precision fixed point numbers. It may be possible to squish this down to 3.13.
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The mandelbrot calculations are done using 3.13-precision fixed point numbers with 6.26-precision intermediates.
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Iterations are capped at 255.
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@ -47,4 +47,4 @@ Currently produces a `.xex` executable, which can be booted up in common Atari e
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## Todo
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See ideas in `todo.md`.
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See ideas in `todo.md`.
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12
todo.md
12
todo.md
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@ -1,15 +1,17 @@
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things to try:
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* fix status bar to show elapsed time, per-iter time, per-pixel iter count
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* 'turbo' mode disabling graphics in full or part
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* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
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* try 3.13 fixed point instead of 4.12 for more precision
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* can we get away without the extra bit?
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* maybe clean up the load/layout of the big mul table
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* consider alternate lookup tables in the top 16KB under ROM
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* y-axis mirror optimization
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* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
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* maybe redo tiering to just 4x4, 2x2, 1x1?
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* extract viewport for display & re-input via keyboard
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* fujinet screenshot/viewport uploader
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