3.13 / 6.26 gives nicer results!
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3 changed files with 48 additions and 46 deletions
86
mandel.s
86
mandel.s
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@ -1,16 +1,16 @@
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; Our zero-page vars
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ox = $80 ; fixed8.24: center point x
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oy = $84 ; fixed8.24: center point y
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cx = $88 ; fixed8.24: c_x
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cy = $8c ; fixed8.24: c_y
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ox = $80 ; fixed6.26: center point x
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oy = $84 ; fixed6.26: center point y
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cx = $88 ; fixed6.26: c_x
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cy = $8c ; fixed6.26: c_y
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zx = $90 ; fixed8.24: z_x
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zy = $94 ; fixed8.24: z_y
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zx_2 = $98 ; fixed8.24: z_x^2
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zy_2 = $9c ; fixed8.24: z_y^2
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zx = $90 ; fixed6.26: z_x
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zy = $94 ; fixed6.26: z_y
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zx_2 = $98 ; fixed6.26: z_x^2
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zy_2 = $9c ; fixed6.26: z_y^2
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zx_zy = $a0 ; fixed8.24: z_x * z_y
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dist = $a4 ; fixed8.24: z_x^2 + z_y^2
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zx_zy = $a0 ; fixed6.26: z_x * z_y
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dist = $a4 ; fixed6.26: z_x^2 + z_y^2
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sx = $a8 ; i16: screen pixel x
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sy = $aa ; i16: screen pixel y
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z_buffer_active = $ac ; boolean: 1 if we triggered the lake, 0 if not
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@ -189,11 +189,11 @@ aspect:
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;
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; 184h is the equiv of 220.8h at square pixels
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; 320 / 220.8 = 1.45 display aspect ratio
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aspect_x: ; fixed4.16 5/4
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.word 5 << (12 - 2)
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aspect_x: ; fixed3.13 5/4
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.word 5 << (13 - 2)
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aspect_y: ; fixed4.16 3/4
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.word 3 << (12 - 2)
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aspect_y: ; fixed3.13 3/4
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.word 3 << (13 - 2)
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ms_per_frame: ; float48 16.66666667
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.byte 64 ; exponent/sign
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@ -291,25 +291,26 @@ pixel_masks:
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.byte %11000000
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viewport_zoom:
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.byte 1
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.byte 6
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.byte 8
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.byte 6
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.byte 0
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.byte 5
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.byte 7
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.byte 5
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.byte 7
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.byte 8
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viewport_ox:
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.dword $00000000
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.dword $ff110000
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.dword $ff110000
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.dword $fe400000
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.dword $fe3b0000
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.dword ($00000000 & $3fffffff) << 2
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.dword ($ff110000 & $3fffffff) << 2
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.dword ($ff110000 & $3fffffff) << 2
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.dword ($fe400000 & $3fffffff) << 2
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.dword ($fe3b0000 & $3fffffff) << 2
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viewport_oy:
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.dword $00000000
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.dword $ffb60000
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.dword $ffbe0000
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.dword $00000000
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.dword $fffe0000
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.dword ($00000000 & $3fffffff) << 2
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.dword ($ffb60000 & $3fffffff) << 2
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.dword ($ffbe0000 & $3fffffff) << 2
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.dword ($00000000 & $3fffffff) << 2
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.dword ($fffe0000 & $3fffffff) << 2
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; 2 + 9 * byte cycles
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.macro add bytes, dest, arg1, arg2
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@ -883,8 +884,8 @@ next:
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.proc mandelbrot
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; input:
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; cx: position scaled to 8.24 fixed point - -128..+127.9
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; cy: position scaled to 8.24
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; cx: position scaled to 6.26 fixed point - -32..+31.9
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; cy: position scaled to 6.26
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;
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; output:
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; iter: iteration count at escape or 0
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@ -942,7 +943,7 @@ loop:
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keep_going:
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.macro quick_exit arg, max
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; arg: fixed8.24
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; arg: fixed6.26
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; max: integer
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.local positive
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.local negative
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@ -955,12 +956,12 @@ keep_going:
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bmi negative
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positive:
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cmp #max
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cmp #(max << 2)
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bmi all_done ; 'less than'
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jmp exit_path
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negative:
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cmp #(256 - max)
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cmp #(256 - (max << 2))
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beq first_equal ; 'equal' on first byte
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bpl all_done ; 'greater than'
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@ -980,7 +981,7 @@ keep_going:
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all_done:
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.endmacro
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; 8.24: (-128 .. 127.9)
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; 6.26: (-32 .. 31.9)
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; zx = zx_2 - zy_2 + cx
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sub32 zx, zx_2, zy_2
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add32 zx, zx, cx
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@ -991,9 +992,9 @@ keep_going:
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add32 zy, zy, cy
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quick_exit zy, 2
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; convert 8.24 -> 4.12: (-8 .. +7.9)
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shift_round_16 zx, 4
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shift_round_16 zy, 4
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; convert 6.26 -> 3.13: (-4 .. +3.9)
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shift_round_16 zx, 3
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shift_round_16 zy, 3
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; zx_2 = zx * zx
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sqr16 zx_2, zx + 2
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@ -1115,9 +1116,9 @@ enough:
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.endmacro
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.macro zoom_factor dest, src, aspect
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; output: dest: fixed8.24
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; input: src: fixed4.12
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; aspect: fixed4.12
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; output: dest: fixed6.26
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; input: src: fixed3.13
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; aspect: fixed3.13
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; clobbers A, X, flags, etc
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copy16 dest, src
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scale_zoom dest
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@ -1426,6 +1427,8 @@ number_keys:
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beq four
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cpy #KEY_5
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beq five
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cpy #KEY_6
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beq six
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jmp skip_char
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one:
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@ -1442,6 +1445,9 @@ four:
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jmp load_key_viewport
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five:
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ldx #4
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jmp load_key_viewport
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six:
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ldx #5
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; fall through
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load_key_viewport:
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jsr load_viewport
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@ -18,7 +18,7 @@ Enjoy! I'll probably work on this off and on for the next few weeks until I've g
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## Current state
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Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 4 preset viewports via the number keys.
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Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 6 preset viewports via the number keys.
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The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
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@ -27,7 +27,7 @@ The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 3
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* when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
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* without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
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The mandelbrot calculations are done using 4.12-precision fixed point numbers with 8.24-precision intermediates. It may be possible to squish this down to 3.13/6.26.
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The mandelbrot calculations are done using 3.13-precision fixed point numbers with 6.26-precision intermediates.
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Iterations are capped at 255.
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4
todo.md
4
todo.md
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@ -5,10 +5,6 @@ things to try:
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* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
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* try 3.13 fixed point instead of 4.12 for more precision
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* can we get away without the extra bit?
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* since exit compare space would be 6.26 i think so
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* y-axis mirror optimization
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* extract viewport for display & re-input via keyboard
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