f10bb4fe18
WIP alternate imul16
...
not working at present
2023-02-11 16:03:18 -08:00
839330edb3
fixes
2023-02-05 15:14:24 -08:00
e9f8aa1512
WIP status bar updates
2023-02-05 14:26:58 -08:00
702f7b3598
WIP frame counter for speed readout
...
not yet doing any of the calc/output or calls :D
2023-01-29 18:50:04 -08:00
ca5db83e8f
rethought the rounding function
...
realized the top bits are not enough, that was a brainfart
doing comparisons now
2023-01-28 16:37:37 -08:00
b55015ff87
no this seems right
...
but it's still coming out different. wtf am i doing wrong
it's gotta be a brainfart
2023-01-28 14:34:52 -08:00
76715a6151
Adjust rounding, loop exits
...
Still slight differences between positive and negative Y halves
Not sure what's wrong
2023-01-28 13:34:50 -08:00
b6ddc0d50e
update readme & doc comments & vars
2023-01-22 14:34:30 -08:00
7009e16235
fix range checks
2023-01-22 13:56:19 -08:00
0afed893a6
whoops
...
now produces correct fractal but iterations outside are
sometimes wrong
probably range errrs in intermediate calc
2023-01-22 12:57:52 -08:00
8af3721308
tweaks
2023-01-22 12:47:24 -08:00
57975b7158
not sure what's wrong have to hceck over
2023-01-22 12:02:15 -08:00
1bef004ccd
precision cleanup
...
using 4.12 and 8.24 consistently
2023-01-22 11:17:51 -08:00
ae9dd0674d
corrupt! but it produces pixels
2023-01-22 10:42:37 -08:00
b4721ae46b
fix pixel shift
2023-01-22 09:37:37 -08:00
dbbec8ed6d
ok two things wrong:
...
1) bit masks are backwards
2) iter always returning 0
2023-01-22 09:34:42 -08:00
d36667938d
run it (fails)
2023-01-22 09:13:19 -08:00
efac8f4f62
now writes pixels sorta
2023-01-22 09:09:12 -08:00
a8872b4e66
hmm
2023-01-22 08:34:06 -08:00
2e5f91a0db
wip gfx
2023-01-22 08:20:59 -08:00
335c4d2c96
and use display list copy in aligned memory
2023-01-22 07:36:08 -08:00
6fc07b9e65
hmm
2023-01-22 07:23:46 -08:00
9cbcf1cb5a
strings fixed but .... something's corrupt in display
2023-01-22 06:35:41 -08:00
0c04e7ddc8
text but it fails cause not ascii lol
2023-01-22 06:12:40 -08:00
7cb879d110
fix graphics set
...
forgot that the OS copies shadow registers over lol
2023-01-22 05:54:50 -08:00
f22653bd87
wip loop
2023-01-21 19:17:30 -08:00
32bd5a540c
flesh out the mandelbrot iteration loop
...
some bits i missed increased total to:
1939 - 3007 cycles per iteration
probably still buggy, will test later :D
2023-01-06 17:18:13 -08:00
3d94a9b5d4
show range
2023-01-05 11:58:32 -08:00
c7e7129eb2
whoops missed a few cycs
2023-01-05 11:55:41 -08:00
2340f8210e
update round & sketch out the iter cycle count
2023-01-05 11:36:42 -08:00
7f70f14fc2
one last round sketch
...
combining copy and round
2023-01-05 11:17:13 -08:00
7ac0df0343
Added two version of 16-bit rounding
...
round16_incdec uses inc and dec
round16_addsub uses adc and sbc
the incdec version is the same when no rounding is needed
but saves about 8 cycles on the rounding cases, for an
average savings of 4.5 cycles for randomly distributed inputs
untested so far
2023-01-05 09:06:07 -08:00
373e1441d3
comment tweaks
2023-01-04 21:09:45 -08:00
efd722eeb2
update cycle count for imul16
2023-01-04 20:37:16 -08:00
41915cf122
save a few bytes by removing a dupe tail from two cases now
2023-01-04 20:33:42 -08:00
38091e535f
hmm
2023-01-04 20:31:39 -08:00
58519381bf
hmm
2023-01-04 20:12:34 -08:00
fa599be775
wip fix
2023-01-04 19:52:56 -08:00
5605cc4652
woo
2022-12-30 18:25:43 -08:00
2d67cdc498
woo
2022-12-30 18:21:31 -08:00
4b1001bfdc
annotate cycle counts
2022-12-30 17:33:18 -08:00
6583dc3680
wip
2022-12-30 01:05:52 -08:00
f50882a24d
maybe
2022-12-30 00:55:48 -08:00
27d046011e
looks workable
2022-12-30 00:43:44 -08:00
fe9a35353b
works for 3 * 5 = 15
2022-12-29 20:32:58 -08:00
b307f98760
nice
2022-12-29 20:18:21 -08:00
ca877ef44d
hmm
2022-12-29 03:37:51 -08:00
e6c05d0f66
stuff
2022-12-28 21:08:16 -08:00