WIP status bar updates
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1 changed files with 168 additions and 23 deletions
191
mandel.s
191
mandel.s
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@ -13,26 +13,45 @@ zy_2 = $92 ; fixed4.12: z_y^2
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zx_zy = $94 ; fixed4.12: z_x * z_y
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dist = $96 ; fixed4.12: z_x^2 + z_y^2
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frames = $a0 ; u16
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frames_total = $a2 ; float48; total frames
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pixels = $a8 ; u16
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pixels_total = $aa ; float48; total pixels
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iter = $a0 ; u8: iteration count
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iter = $b0 ; u8: iteration count
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zoom = $b1 ; u8: zoom shift level
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temp = $b2 ; u16
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pixel_ptr = $b4 ; u16
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pixel_color = $b6 ; u8
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pixel_mask = $b7 ; u8
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pixel_shift = $b8 ; u8
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pixel_offset = $b9 ; u8
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zoom = $a1 ; u8: zoom shift level
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count_frames = $a2 ; u8
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count_pixels = $a3 ; u8
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total_ms = $a4 ; float48
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total_pixels = $aa ; float48
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temp = $b0 ; u16
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pixel_ptr = $b2 ; u16
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pixel_color = $b4 ; u8
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pixel_mask = $b5 ; u8
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pixel_shift = $b6 ; u8
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pixel_offset = $b7 ; u8
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; FP registers in zero page
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FR0 = $d4
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FRE = $da
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FR1 = $e0
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FR2 = $e6
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FR0 = $d4 ; float48
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FRE = $da
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FR1 = $e0 ; float48
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FR2 = $e6 ; float48
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CIX = $f2 ; u8 - index into INBUFF
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INBUFF = $f3 ; u16 - pointer to ascii
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FLPTR = $fc ; u16 - pointer to user buffer float48
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LBUFF = $0580 ; result buffer for FASC routine
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; FP ROM routine vectors
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FASC = $D8E6 ; FLOATING POINT TO ASCII (output in INBUFF, last char has high bit set)
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IFP = $D9AA ; INTEGER TO FLOATING POINT CONVERSION (FR0:u16 -> FR0:float48)
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FADD = $DA66 ; ADDITION (FR0 += FR1)
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FSUB = $DA60 ; SUBTRACTION (FR0 -= FR1)
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FMUL = $DADB ; MULTIPLICATION (FR0 *= FR1)
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FDIV = $DB28 ; DIVISION (FR0 /= FR1)
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ZF1 = $DA46 ; CLEAR ZERO PAGE FLOATING POINT NUMBER (XX)
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FLD0R = $DD89 ; LOAD FR0 WITH FLOATING POINT NUMBER (YYXX)
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FLD1R = $DD98 ; LOAD FR1 WITH FLOATING POINT NUMBER (YYXX)
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FST0R = $DDA7 ; STORE FR0 IN USER BUFFER (YYXX)
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FMOVE = $DDB6 ; MOVE FR0 TO FR1
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; High data
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framebuffer_top = $8000
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@ -59,6 +78,11 @@ SDLSTH = $231
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XITVBV = $E462
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SETVBV = $E45C
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.struct float48
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exponent .byte
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mantissa .byte 6
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.endstruct
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.data
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strings:
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@ -80,6 +104,10 @@ str_speed_len = str_speed_end - str_speed
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str_run_len = str_run_end - str_run
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str_done_len = str_done_end - str_done
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speed_start = str_self_len + 2
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speed_len = 14 + str_speed_len
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char_map:
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; Map ATASCII string values to framebuffer font entries
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; Sighhhhh
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@ -106,12 +134,19 @@ aspect:
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;
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; 184h is the equiv of 220.8h at square pixels
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; 320 / 220.8 = 1.45 display aspect ratio
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aspect_x:
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aspect_x: ; fixed4.16 5/4
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.word 5 << (12 - 2)
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aspect_y:
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aspect_y: ; fixed4.16 3/4
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.word 3 << (12 - 2)
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ms_per_frame: ; float48 16.66666667
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.byte 64 ; exponent/sign
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.byte $16 ; BCD digits
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.byte $66
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.byte $66
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.byte $66
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.byte $67
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display_list_start:
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; 24 lines overscan
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@ -625,11 +660,8 @@ loop:
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done:
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.endmacro
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.proc vsync_handler
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inc frames
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bne no_carry
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inc frames + 1
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no_carry:
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.proc vblank_handler
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inc count_frames
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jmp XITVBV
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.endproc
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@ -646,11 +678,20 @@ no_carry:
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.proc start
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; ox = 0; oy = 0; zoom = 0
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; count_frames = 0; count_pixels = 0
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lda #0
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sta ox
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sta ox + 1
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sta oy
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sta oy + 1
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sta count_frames
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sta count_pixels
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; total_ms = 0.0; total_pixels = 0.0
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ldx #total_ms
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jsr ZF1
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ldx #total_pixels
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jsr ZF1
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; zoom = 2x
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lda #1
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@ -731,6 +772,110 @@ loop_sx:
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jsr mandelbrot
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jsr pset
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; check if we should update the counters
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;
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; count_pixels >= width? update!
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inc count_pixels
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lda count_pixels
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cmp #width
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bpl update_status
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; count_frames >= 120? update!
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lda count_frames
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cmp #120 ; >= 2 seconds
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bmi skip_status
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update_status:
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; FR0 = (float)count_pixels & clear count_pixels
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lda count_pixels
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sta FR0
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lda #0
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sta FR0 + 1
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sta count_pixels
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jsr IFP
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; FR1 = total_pixels
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ldx #.lobyte(total_pixels)
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ldy #.hibyte(total_pixels)
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jsr FLD1R
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; FR0 += FR1
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jsr FADD
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; total_pixels = FR0
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ldx #.lobyte(total_pixels)
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ldy #.hibyte(total_pixels)
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jsr FST0R
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; FR0 = (float)count_frames & clear count_frames
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; warning: this should really disable interrupts @TODO
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lda count_frames
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sta FR0
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lda #0
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sta FR0 + 1
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sta count_frames
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jsr IFP
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; FR0 *= ms_per_frame
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ldx #.lobyte(ms_per_frame)
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ldy #.hibyte(ms_per_frame)
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jsr FMUL
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; FR1 = total_ms
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ldx #total_ms
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ldy #0
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jsr FLD1R
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; FR0 += FR1
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jsr FADD
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; total_ms = FR0
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ldx #total_ms
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ldy #0
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jsr FST0R
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; FR1 = total_pixels
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ldx #total_pixels
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ldy #0
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jsr FLD1R
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; FR0 /= FR1
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jsr FDIV
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; convert to ASCII in INBUFF
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jsr FASC
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; find the last byte
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ldy #0
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number_loop:
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lda (INBUFF),y
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bmi lastchar
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tax
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lda char_map,x
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sta textbuffer + speed_start,y
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iny
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bpl number_loop
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lastchar:
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; Y is last char
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; trim that high bit
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and #$7f
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tax
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lda char_map,x
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sta textbuffer + speed_start,y
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; Fill out any remaining spaces
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lda #0
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space_loop:
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iny
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sta textbuffer + speed_start,y
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cpy #(20)
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bmi space_loop
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skip_status:
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clc
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lda sx
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adc #1
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