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8be03993ab
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fix time of drawing of 'DONE' text
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2024-08-18 20:29:39 -07:00 |
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ee5b12dae8
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mailmap
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2024-08-18 20:15:47 -07:00 |
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201d9bf15c
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clear screen after zoom/scroll
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2024-02-25 15:15:23 -08:00 |
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c152c4346b
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Progressive pixel layout
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2024-02-04 14:25:15 -08:00 |
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510457f97a
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add a note to fix stats when changing zoom
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2023-03-11 21:15:08 -08:00 |
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3d792603db
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keyboard nav sorta working
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2023-03-11 20:45:32 -08:00 |
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b1c26c1edd
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WIP fix keyboard check
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2023-03-05 16:57:41 -08:00 |
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53336f7af1
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WIP quick hack to check keyboard
this for some reason only works ONCE
though I can replicate the logic in BASIC
and it works over multiple keys
not sure what's wrong
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2023-03-05 15:45:44 -08:00 |
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24abc21b01
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move speed to the right
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2023-03-05 13:56:50 -08:00 |
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9926ec28e7
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clean up speed display now uses ms/px msg
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2023-03-05 13:48:39 -08:00 |
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0501a364c7
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Check for repeated zx/zy values
These will never escape, so saves
some time in the lake
trick is taken from fractint
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2023-02-12 11:56:20 -08:00 |
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839330edb3
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fixes
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2023-02-05 15:14:24 -08:00 |
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e9f8aa1512
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WIP status bar updates
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2023-02-05 14:26:58 -08:00 |
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702f7b3598
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WIP frame counter for speed readout
not yet doing any of the calc/output or calls :D
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2023-01-29 18:50:04 -08:00 |
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ca5db83e8f
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rethought the rounding function
realized the top bits are not enough, that was a brainfart
doing comparisons now
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2023-01-28 16:37:37 -08:00 |
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b55015ff87
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no this seems right
but it's still coming out different. wtf am i doing wrong
it's gotta be a brainfart
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2023-01-28 14:34:52 -08:00 |
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76715a6151
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Adjust rounding, loop exits
Still slight differences between positive and negative Y halves
Not sure what's wrong
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2023-01-28 13:34:50 -08:00 |
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b6ddc0d50e
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update readme & doc comments & vars
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2023-01-22 14:34:30 -08:00 |
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7009e16235
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fix range checks
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2023-01-22 13:56:19 -08:00 |
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0afed893a6
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whoops
now produces correct fractal but iterations outside are
sometimes wrong
probably range errrs in intermediate calc
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2023-01-22 12:57:52 -08:00 |
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8af3721308
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tweaks
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2023-01-22 12:47:24 -08:00 |
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57975b7158
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not sure what's wrong have to hceck over
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2023-01-22 12:02:15 -08:00 |
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1bef004ccd
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precision cleanup
using 4.12 and 8.24 consistently
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2023-01-22 11:17:51 -08:00 |
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ae9dd0674d
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corrupt! but it produces pixels
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2023-01-22 10:42:37 -08:00 |
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b4721ae46b
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fix pixel shift
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2023-01-22 09:37:37 -08:00 |
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dbbec8ed6d
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ok two things wrong:
1) bit masks are backwards
2) iter always returning 0
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2023-01-22 09:34:42 -08:00 |
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d36667938d
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run it (fails)
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2023-01-22 09:13:19 -08:00 |
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efac8f4f62
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now writes pixels sorta
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2023-01-22 09:09:12 -08:00 |
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a8872b4e66
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hmm
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2023-01-22 08:34:06 -08:00 |
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2e5f91a0db
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wip gfx
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2023-01-22 08:20:59 -08:00 |
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335c4d2c96
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and use display list copy in aligned memory
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2023-01-22 07:36:08 -08:00 |
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6fc07b9e65
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hmm
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2023-01-22 07:23:46 -08:00 |
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9cbcf1cb5a
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strings fixed but .... something's corrupt in display
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2023-01-22 06:35:41 -08:00 |
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0c04e7ddc8
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text but it fails cause not ascii lol
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2023-01-22 06:12:40 -08:00 |
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7cb879d110
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fix graphics set
forgot that the OS copies shadow registers over lol
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2023-01-22 05:54:50 -08:00 |
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f22653bd87
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wip loop
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2023-01-21 19:17:30 -08:00 |
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8044dbfc21
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whee
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2023-01-07 22:57:18 -08:00 |
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a47836a39a
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mwahahah
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2023-01-07 22:02:26 -08:00 |
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c5a62cfa1d
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wip
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2023-01-07 21:19:40 -08:00 |
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c3c5968749
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experimenting with fixed-point log lookup table
probably won't be enough precision to work with
at a size that fits in memory :D
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2023-01-07 20:32:59 -08:00 |
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f1adffd175
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asdlijf
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2023-01-07 20:11:52 -08:00 |
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a34687ba25
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hmm
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2023-01-07 20:06:12 -08:00 |
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38005a6f7d
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hmm
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2023-01-07 19:36:11 -08:00 |
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badc730f2b
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definitely too long :D
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2023-01-07 18:37:55 -08:00 |
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fe23193ce9
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woot this one works but is too huge
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2023-01-07 18:33:06 -08:00 |
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7da3993bfd
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wip
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2023-01-07 18:30:32 -08:00 |
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a6c49a2ef9
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oh ho
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2023-01-07 17:52:14 -08:00 |
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d32b630320
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woo
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2023-01-07 17:37:41 -08:00 |
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49831dc048
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wip logs
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2023-01-07 17:20:18 -08:00 |
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b36ab77e97
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update readme
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2023-01-06 17:28:35 -08:00 |
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