dither4/dither4.s

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SAVMSC = $58
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VDSLST = $200
VDSLSTL = $200
VDSLSTH = $201
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COLPF0 = $D016
COLPF1 = $D017
COLPF2 = $D018
COLPF3 = $D019
COLBK = $D01A
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AUDC1 = $D201
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DMACTL = $D400
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DLISTL = $D402
DLISTH = $D403
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WSYNC = $D40A
VCOUNT = $D40B
NMIEN = $D40E
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temp1l = $80
temp1h = $81
temp1 = temp1l
temp2l = $82
temp2h = $83
temp2 = temp2l
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sample_ptrl = $84
sample_ptrh = $85
sample_ptr = sample_ptrl
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scanline = $86
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audiotemp = $87
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frame_counter = $89
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height = 160
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bytes_per_line = 40
pages_per_frame = 32
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lines_per_frame = 262
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;scanline_offset = 31 + (40 - 24) / 2
scanline_offset = 48
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scanline_max = (lines_per_frame - scanline_offset) / 2
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.data
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.import audio_samples
.import audio_samples_end
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.import frame1_top
.import frame1_bottom
.import frame1_palette1
.import frame1_palette2
.import frame1_palette3
.import frame2_top
.import frame2_bottom
.import frame2_palette1
.import frame2_palette2
.import frame2_palette3
.import displaylist
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audio_high_byte:
.scope
.macro byteseq val
.repeat 16
.byte val | $10
.endrep
.endmacro
byteseq $0
byteseq $1
byteseq $2
byteseq $3
byteseq $4
byteseq $5
byteseq $7
byteseq $8
byteseq $9
byteseq $a
byteseq $b
byteseq $c
byteseq $d
byteseq $e
byteseq $f
.endscope
.code
.export start
.proc start
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; Set up the audio sample buffer
lda #.lobyte(audio_samples)
sta sample_ptrl
lda #.hibyte(audio_samples)
sta sample_ptrh
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; Disable display DMA
lda #$00
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sta DMACTL
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; Disable VBI and DLI but allow Reset
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lda #$20
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sta NMIEN
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; Set up the display list
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lda #.lobyte(displaylist)
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sta DLISTL
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lda #.hibyte(displaylist)
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sta DLISTH
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; Set up the DLI handler
lda #.lobyte(dli_handler)
sta VDSLSTL
lda #.hibyte(dli_handler)
sta VDSLSTH
; Disable VBI but allow Reset and DLI
lda #$a0
sta NMIEN
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; Manually wait for first scan line
wait_vblank:
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sta WSYNC
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lda VCOUNT
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bne wait_vblank
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; Re-enable display DMA
lda #$22
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sta DMACTL
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wait_start:
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; Wait for the vblank
; Resynchronize the scanline counter
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wait_loop:
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ldy VCOUNT
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bne wait_loop
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.macro audio_prep
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; Y is VCOUNT at entry
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lda (sample_ptr),y ; 5/6 cyc
sta audiotemp ; 3 cyc
.endmacro
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.macro inner_scanline palette1, palette2, palette3
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; it'll fire on unused lines, but harmlessly
ldy scanline ; 3 cyc
inc scanline ; 5 cyc
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; Leisurely memory fetches
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lda palette1,y ; 5 @FIXME alternate
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pha ; ...3?
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ldx palette2,y ; 5
lda palette3,y ; 5
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tay
pla
; Wait for horizontal blank
sta WSYNC
; Update color registers as fast as possible
sta COLPF0
stx COLPF1
sty COLPF2
.endmacro
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.macro audio_play_raw
ldy VCOUNT
lda (sample_ptr),y ; 5/6 cyc
sta AUDC1 ; 4 cyc
.endmacro
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.macro audio_play_lo
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lda audiotemp ; 3 cyc
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and #$0f ; 2 cyc
ora #$10 ; 2 cyc
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sta AUDC1 ; 4 cyc
.endmacro
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.macro audio_play_hi ; 12 cycles
ldy audiotemp ; 3 cyc
lda audio_high_byte,y ; 5 cyc
sta AUDC1 ; 4 cyc
.endmacro
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.macro audio_inc
; Increment sample ptr
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clc
lda sample_ptrl
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adc #131
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sta sample_ptrl
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lda sample_ptrh
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adc #0
sta sample_ptrh
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cmp #.hibyte(audio_samples_end)
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bmi audio_cont
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lda sample_ptrl
cmp #.lobyte(audio_samples_end)
bmi audio_cont
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lda #.lobyte(audio_samples)
sta sample_ptrl
lda #.hibyte(audio_samples)
sta sample_ptrh
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audio_cont:
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.endmacro
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.macro run_frame palette1, palette2, palette3
.scope
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each_scanline_pair:
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;audio_prep
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inner_scanline palette1, palette2, palette3
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audio_play_raw
;audio_play_lo
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inner_scanline palette1, palette2, palette3
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;audio_play_raw
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;audio_play_hi ; too slow
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ldy VCOUNT ; save for audio lookup
cpy #0
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bne each_scanline_pair
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audio_inc
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lda frame_counter
eor #1
sta frame_counter
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jmp wait_start
.endscope
.endmacro
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lda #(256 - scanline_offset)
sta scanline
lda frame_counter
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beq run_frame1
jmp run_frame2
run_frame1:
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run_frame frame1_palette1, frame1_palette2, frame1_palette3
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run_frame2:
run_frame frame2_palette1, frame2_palette2, frame2_palette3
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.endproc
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.proc dli_handler
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lda #0
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sta frame_counter
rti
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.endproc