616 B
616 B
things to try:
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skip add on the top-byte multiply in sqr8/mul8
- should save a few cycles, suggestion by jamey
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patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
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try 3.13 fixed point instead of 4.12 for more precision
- can we get away without the extra bit?
- since exit compare space would be 6.26 i think so
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y-axis mirror optimization
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'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
- maybe redo tiering to just 4x4, 2x2, 1x1?
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extract viewport for display & re-input via keyboard
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fujinet screenshot/viewport uploader