mandel-6502/todo.md
2024-12-31 05:11:26 -08:00

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things to try:
* skip add on the top-byte multiply in sqr8/mul8
* should save a few cycles, suggestion by jamey
* perform the zx += zx^s + cx in 32-bit space, before rounding
* should improve precision on max zoom, might cost a few cycles
* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
* try 3.13 fixed point instead of 4.12 for more precision
* can we get away without the extra bit?
* y-axis mirror optimization
* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
* maybe redo tiering to just 4x4, 2x2, 1x1?
* extract viewport for display & re-input via keyboard
* fujinet screenshot/viewport uploader