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Author SHA1 Message Date
3553ce986f shave some cycles off 16-bit squaring with shift instead of add
also fix the comments about how many cycles shift takes
2024-12-31 15:29:40 -08:00
0f49760aa5 unify tables for squaring and multiplication 2024-12-31 02:26:24 -08:00
f06aed0c00 set results from both 8-bit squares first
Since the results from the lo and hi squares don't overlap or overflow,
they can be written directly to the final output location without doing
any addition. Then only the multiplication that goes in the middle needs
any adds.
2024-12-31 02:22:31 -08:00
aee587388d eliminate mul_hibyte512 table
This costs an extra half cycle on average, assuming uniform distribution
of multiplication inputs. I don't think a half cycle is worth an extra
256-byte table.
2024-12-31 02:01:45 -08:00
4 changed files with 223 additions and 403 deletions

569
mandel.s
View file

@ -1,42 +1,43 @@
; Our zero-page vars ; Our zero-page vars
ox = $80 ; fixed6.26: center point x sx = $80 ; i16: screen pixel x
oy = $84 ; fixed6.26: center point y sy = $82 ; i16: screen pixel y
cx = $88 ; fixed6.26: c_x ox = $84 ; fixed4.12: center point x
cy = $8c ; fixed6.26: c_y oy = $86 ; fixed4.12: center point y
cx = $88 ; fixed4.12: c_x
cy = $8a ; fixed4.12: c_y
zx = $8c ; fixed4.12: z_x
zy = $8e ; fixed4.12: z_y
zx = $90 ; fixed6.26: z_x zx_2 = $90 ; fixed4.12: z_x^2
zy = $94 ; fixed6.26: z_y zy_2 = $92 ; fixed4.12: z_y^2
zx_2 = $98 ; fixed6.26: z_x^2 zx_zy = $94 ; fixed4.12: z_x * z_y
zy_2 = $9c ; fixed6.26: z_y^2 dist = $96 ; fixed4.12: z_x^2 + z_y^2
zx_zy = $a0 ; fixed6.26: z_x * z_y iter = $a0 ; u8: iteration count
dist = $a4 ; fixed6.26: z_x^2 + z_y^2
sx = $a8 ; i16: screen pixel x
sy = $aa ; i16: screen pixel y
z_buffer_active = $ac ; boolean: 1 if we triggered the lake, 0 if not
z_buffer_start = $ad ; u8: index into z_buffer
z_buffer_end = $ae ; u8: index into z_buffer
iter = $af ; u8: iteration count
ptr = $b0 ; u16 zoom = $a1 ; u8: zoom shift level
pixel_ptr = $b2 ; u16 count_frames = $a2 ; u8
zoom = $b4 ; u8: zoom shift level count_pixels = $a3 ; u8
fill_level = $b5 ; u8 total_ms = $a4 ; float48
pixel_color = $b6 ; u8 total_pixels = $aa ; float48
pixel_mask = $b7 ; u8
pixel_shift = $b8 ; u8
pixel_offset = $b9 ; u8
palette_offset = $ba ; u8
chroma_offset = $bb ; u8
palette_ticks = $bc ; u8
chroma_ticks = $bd ; u8
count_frames = $be ; u8
; free space $bf
count_iters = $c0 ; u16 z_buffer_active = $b0 ; boolean: 1 if we triggered the lake, 0 if not
; free space c2-cb z_buffer_start = $b1 ; u8: index into z_buffer
temp = $cc ; u16 z_buffer_end = $b2 ; u8: index into z_buffer
temp2 = $ce ; u16 temp = $b4 ; u16
temp2 = $b6 ; u16
pixel_ptr = $b8 ; u16
pixel_color = $ba ; u8
pixel_mask = $bb ; u8
pixel_shift = $bc ; u8
pixel_offset = $bd ; u8
fill_level = $be ; u8
palette_offset = $bf ; u8
palette_ticks = $c0 ; u8
chroma_ticks = $c1 ; u8
chroma_offset = $c2 ; u8
ptr = $c4 ; u16
palette_delay = 23 palette_delay = 23
chroma_delay = 137 chroma_delay = 137
@ -59,12 +60,10 @@ LBUFF = $0580 ; result buffer for FASC routine
; FP ROM routine vectors ; FP ROM routine vectors
FASC = $D8E6 ; FLOATING POINT TO ASCII (output in INBUFF, last char has high bit set) FASC = $D8E6 ; FLOATING POINT TO ASCII (output in INBUFF, last char has high bit set)
IFP = $D9AA ; INTEGER TO FLOATING POINT CONVERSION (FR0:u16 -> FR0:float48) IFP = $D9AA ; INTEGER TO FLOATING POINT CONVERSION (FR0:u16 -> FR0:float48)
FPI = $D9D2 ; floating point to integer
FADD = $DA66 ; ADDITION (FR0 += FR1) FADD = $DA66 ; ADDITION (FR0 += FR1)
FSUB = $DA60 ; SUBTRACTION (FR0 -= FR1) FSUB = $DA60 ; SUBTRACTION (FR0 -= FR1)
FMUL = $DADB ; MULTIPLICATION (FR0 *= FR1) FMUL = $DADB ; MULTIPLICATION (FR0 *= FR1)
FDIV = $DB28 ; DIVISION (FR0 /= FR1) FDIV = $DB28 ; DIVISION (FR0 /= FR1)
ZFR0 = $DA44 ; clear FR0
ZF1 = $DA46 ; CLEAR ZERO PAGE FLOATING POINT NUMBER (XX) ZF1 = $DA46 ; CLEAR ZERO PAGE FLOATING POINT NUMBER (XX)
FLD0R = $DD89 ; LOAD FR0 WITH FLOATING POINT NUMBER (YYXX) FLD0R = $DD89 ; LOAD FR0 WITH FLOATING POINT NUMBER (YYXX)
FLD1R = $DD98 ; LOAD FR1 WITH FLOATING POINT NUMBER (YYXX) FLD1R = $DD98 ; LOAD FR1 WITH FLOATING POINT NUMBER (YYXX)
@ -130,11 +129,8 @@ KEY_0 = 50
mantissa .byte 5 mantissa .byte 5
.endstruct .endstruct
.import mul_lobyte256 .import mul_lobyte
.import mul_hibyte256 .import mul_hibyte
.import mul_hibyte512
.import sqr_lobyte
.import sqr_hibyte
.data .data
@ -143,7 +139,7 @@ str_self:
.byte "MANDEL-6502" .byte "MANDEL-6502"
str_self_end: str_self_end:
str_speed: str_speed:
.byte "us/iter: " .byte " ms/px"
str_speed_end: str_speed_end:
str_run: str_run:
.byte " RUN" .byte " RUN"
@ -191,38 +187,20 @@ aspect:
; ;
; 184h is the equiv of 220.8h at square pixels ; 184h is the equiv of 220.8h at square pixels
; 320 / 220.8 = 1.45 display aspect ratio ; 320 / 220.8 = 1.45 display aspect ratio
aspect_x: ; fixed3.13 5/4 aspect_x: ; fixed4.16 5/4
.word 5 << (13 - 2) .word 5 << (12 - 2)
aspect_y: ; fixed3.13 3/4 aspect_y: ; fixed4.16 3/4
.word 3 << (13 - 2) .word 3 << (12 - 2)
sec_per_frame: ; float48 00 . 01 66 66 66 67 ms_per_frame: ; float48 16.66666667
.byte 63 ; exponent/sign - -1 bytes .byte 64 ; exponent/sign
.byte $01 ; BCD digits .byte $16 ; BCD digits
.byte $66 .byte $66
.byte $66 .byte $66
.byte $66 .byte $66
.byte $67 .byte $67
us_per_sec: ; float48 1e9 01 00 0,0 00 . 00
.byte 67 ; exponent/sign +3 bytes
.byte $01 ; BCD digits
.byte $00
.byte $00
.byte $00
.byte $00
total_iters: ; float48
.repeat 6
.byte 0
.endrepeat
total_sec: ; float48
.repeat 6
.byte 0
.endrepeat
display_list_start: display_list_start:
; 24 lines overscan ; 24 lines overscan
.repeat 3 .repeat 3
@ -254,9 +232,9 @@ display_list_len = display_list_end - display_list_start
color_map: color_map:
.byte 0 .byte 0
.repeat 85 .repeat 85
.byte %01010101 .byte 1
.byte %10101010 .byte 2
.byte %11111111 .byte 3
.endrepeat .endrepeat
@ -305,34 +283,23 @@ fill_masks:
.byte %00000001 .byte %00000001
.byte %00000000 .byte %00000000
pixel_masks:
.byte %11111111
.byte %11110000
.byte %11000000
viewport_zoom: viewport_zoom:
.byte 0 .byte 1
.byte 5 .byte 6
.byte 7 .byte 8
.byte 5 .byte 6
.byte 7
.byte 7
viewport_ox: viewport_ox:
.dword ($00000000 & $3fffffff) << 2 .word $0000
.dword ($ff110000 & $3fffffff) << 2 .word $f110
.dword ($ff110000 & $3fffffff) << 2 .word $f110
.dword ($fe400000 & $3fffffff) << 2 .word $e400
.dword ($fe3b0000 & $3fffffff) << 2
.dword $fd220000
viewport_oy: viewport_oy:
.dword ($00000000 & $3fffffff) << 2 .word $0000
.dword ($ffb60000 & $3fffffff) << 2 .word $fb60
.dword ($ffbe0000 & $3fffffff) << 2 .word $fbe0
.dword ($00000000 & $3fffffff) << 2 .word $0000
.dword ($fffe0000 & $3fffffff) << 2
.dword $ff000000
; 2 + 9 * byte cycles ; 2 + 9 * byte cycles
.macro add bytes, dest, arg1, arg2 .macro add bytes, dest, arg1, arg2
@ -351,7 +318,7 @@ viewport_oy:
; 38 cycles ; 38 cycles
.macro add32 dest, arg1, arg2 .macro add32 dest, arg1, arg2
add 4, dest, arg1, arg2 add 4, dest, arg2, dest
.endmacro .endmacro
; 8 cycles ; 8 cycles
@ -381,7 +348,7 @@ viewport_oy:
sub 4, dest, arg1, arg2 sub 4, dest, arg1, arg2
.endmacro .endmacro
; 3 + 5 * bytes cycles ; 3 + 5 * (bytes - 1) cycles
.macro shl bytes, arg .macro shl bytes, arg
asl arg ; 3 cyc asl arg ; 3 cyc
.repeat bytes-1, i .repeat bytes-1, i
@ -389,17 +356,17 @@ viewport_oy:
.endrepeat .endrepeat
.endmacro .endmacro
; 13 cycles ; 8 cycles
.macro shl16 arg .macro shl16 arg
shl 2, arg shl 2, arg
.endmacro .endmacro
; 18 cycles ; 13 cycles
.macro shl24 arg .macro shl24 arg
shl 3, arg shl 3, arg
.endmacro .endmacro
; 23 cycles ; 18 cycles
.macro shl32 arg .macro shl32 arg
shl 4, arg shl 4, arg
.endmacro .endmacro
@ -456,31 +423,32 @@ viewport_oy:
round16 arg ; 11-27 cycles round16 arg ; 11-27 cycles
.endmacro .endmacro
; input: arg1, arg2 as fixed4.12 .macro imul16_round dest, arg1, arg2, shift
; output: dest as fixed8.24
.macro imul16 dest, arg1, arg2
copy16 FR0, arg1 ; 12 cyc copy16 FR0, arg1 ; 12 cyc
copy16 FR1, arg2 ; 12 cyc copy16 FR1, arg2 ; 12 cyc
jsr imul16_func ; ? cyc jsr imul16_func ; ? cyc
copy32 dest, FR2 ; 24 cyc shift_round_16 FR2, shift ; 103-119 cycles for shift=4
copy16 dest, FR2 + 2 ; 12 cyc
.endmacro .endmacro
; input: arg as fixed4.12 .macro sqr16_round dest, arg, shift
; output: dest as fixed8.24 ;imul16_round dest, arg, arg, shift
.macro sqr16 dest, arg
copy16 FR0, arg ; 12 cyc copy16 FR0, arg ; 12 cyc
jsr sqr16_func ; ? cyc jsr sqr16_func ; ? cyc
copy32 dest, FR2 ; 24 cyc shift_round_16 FR2, shift ; 103-119 cycles for shift=4
copy16 dest, FR2 + 2 ; 12 cyc
.endmacro .endmacro
; input: arg as u8
; output: dest as u16
; clobbers a, x ; clobbers a, x
.macro sqr8 dest, arg .macro sqr8 dest, arg
ldx arg ldx arg
lda sqr_lobyte,x txa
lsr
lda mul_lobyte,x
rol
sta dest sta dest
lda sqr_hibyte,x lda mul_hibyte,x
rol
sta dest + 1 sta dest + 1
.endmacro .endmacro
@ -569,22 +537,25 @@ bank_switch_table:
clc ; 2 cyc clc ; 2 cyc
adc mul_factor_x ; 3 cyc adc mul_factor_x ; 3 cyc
tax ; 2 cyc tax ; 2 cyc
bcc under256 ; 2 cyc lda mul_hibyte,x ; 4 cyc
lda mul_hibyte512,x ; 4 cyc bcc next ; 2 cyc
bcs next ; 2 cyc ; carry is set so we get to add 1 for free, but need to add 0x80
under256: adc #$7f ; 2 cyc
lda mul_hibyte256,x ; 4 cyc clc ; 2 cyc
sec ; 2 cyc ; stash the sum temporarily so we can use it as an operand to add
stx mul_product_lo ; 3 cyc
adc mul_product_lo ; 3 cyc
next: next:
sec ; 2 cyc
sta mul_product_hi ; 3 cyc sta mul_product_hi ; 3 cyc
lda mul_lobyte256,x ; 4 cyc lda mul_lobyte,x ; 4 cyc
; - a^2/2 ; - a^2/2
ldx mul_factor_a ; 3 cyc ldx mul_factor_a ; 3 cyc
sbc mul_lobyte256,x ; 4 cyc sbc mul_lobyte,x ; 4 cyc
sta mul_product_lo ; 3 cyc sta mul_product_lo ; 3 cyc
lda mul_product_hi ; 3 cyc lda mul_product_hi ; 3 cyc
sbc mul_hibyte256,x ; 4 cyc sbc mul_hibyte,x ; 4 cyc
sta mul_product_hi ; 3 cyc sta mul_product_hi ; 3 cyc
; + x & a & 1: ; + x & a & 1:
@ -603,10 +574,10 @@ bank_switch_table:
; - x^2/2 ; - x^2/2
small_product: small_product:
sec ; 2 cyc sec ; 2 cyc
sbc mul_lobyte256,x ; 4 cyc sbc mul_lobyte,x ; 4 cyc
sta mul_product_lo ; 3 cyc sta mul_product_lo ; 3 cyc
lda mul_product_hi ; 3 cyc lda mul_product_hi ; 3 cyc
sbc mul_hibyte256,x ; 4 cyc sbc mul_hibyte,x ; 4 cyc
sta mul_product_hi ; 3 cyc sta mul_product_hi ; 3 cyc
.endscope .endscope
.endif .endif
@ -766,8 +737,9 @@ inner_loop:
; h1*h2*256*256 + h1*l2*256 + h2*l1*256 + l1*l2 ; h1*h2*256*256 + h1*l2*256 + h2*l1*256 + l1*l2
imul8 result, arg1, arg2, xe imul8 result, arg1, arg2, xe
lda #0
imul8 result + 2, arg1 + 1, arg2 + 1, xe sta result + 2
sta result + 3
imul8 inter, arg1 + 1, arg2, xe imul8 inter, arg1 + 1, arg2, xe
add16 result + 1, result + 1, inter add16 result + 1, result + 1, inter
@ -777,6 +749,9 @@ inner_loop:
add16 result + 1, result + 1, inter add16 result + 1, result + 1, inter
add_carry result + 3 add_carry result + 3
imul8 inter, arg1 + 1, arg2 + 1, xe
add16 result + 2, result + 2, inter
; In case of negative inputs, adjust high word ; In case of negative inputs, adjust high word
; https://stackoverflow.com/a/28827013 ; https://stackoverflow.com/a/28827013
lda arg1 + 1 lda arg1 + 1
@ -809,11 +784,10 @@ arg2_pos:
; h*h*256*256 + h*l*256 + h*l*256 + l*l ; h*h*256*256 + h*l*256 + h*l*256 + l*l
sqr8 result, arg sqr8 result, arg
sqr8 result + 2, arg + 1 sqr8 result + 2, arg + 1
imul8 inter, arg + 1, arg, xe imul8 inter, arg + 1, arg, xe
add16 result + 1, result + 1, inter shl16 inter
add_carry result + 3 add_carry result + 3
add16 result + 1, result + 1, inter add16 result + 1, result + 1, inter
add_carry result + 3 add_carry result + 3
@ -885,8 +859,8 @@ next:
.proc mandelbrot .proc mandelbrot
; input: ; input:
; cx: position scaled to 6.26 fixed point - -32..+31.9 ; cx: position scaled to 4.12 fixed point - -8..+7.9
; cy: position scaled to 6.26 ; cy: position scaled to 4.12
; ;
; output: ; output:
; iter: iteration count at escape or 0 ; iter: iteration count at escape or 0
@ -898,50 +872,16 @@ next:
; zx_zy = 0 ; zx_zy = 0
; dist = 0 ; dist = 0
; iter = 0 ; iter = 0
; lda #00
; ldx #(iter - zx + 1)
;initloop:
; sta zx - 1,x
; dex
; bne initloop
; sta z_buffer_start
; sta z_buffer_end
lda #00 lda #00
sta zx ldx #(iter - zx + 1)
sta zx + 1 initloop:
sta zx + 2 sta zx - 1,x
sta zx + 3 dex
sta zy bne initloop
sta zy + 1
sta zy + 2
sta zy + 3
sta zx_2
sta zx_2 + 1
sta zx_2 + 2
sta zx_2 + 3
sta zy_2
sta zy_2 + 1
sta zy_2 + 2
sta zy_2 + 3
sta zx_zy
sta zx_zy + 1
sta zx_zy + 2
sta zx_zy + 3
sta dist
sta dist + 1
sta dist + 2
sta dist + 3
sta iter
sta z_buffer_start sta z_buffer_start
sta z_buffer_end sta z_buffer_end
loop: loop:
inc count_iters
bne low_iters
inc count_iters + 1
low_iters:
; iter++ & max-iters break ; iter++ & max-iters break
inc iter inc iter
bne keep_going bne keep_going
@ -949,8 +889,6 @@ low_iters:
keep_going: keep_going:
.macro quick_exit arg, max .macro quick_exit arg, max
; arg: fixed6.26
; max: integer
.local positive .local positive
.local negative .local negative
.local nope_out .local nope_out
@ -958,16 +896,16 @@ keep_going:
.local all_done .local all_done
; check sign bit ; check sign bit
lda arg + 3 lda arg + 1
bmi negative bmi negative
positive: positive:
cmp #(max << 2) cmp #((max) << 4)
bmi all_done ; 'less than' bmi all_done ; 'less than'
jmp exit_path jmp exit_path
negative: negative:
cmp #(256 - (max << 2)) cmp #(256 - ((max) << 4))
beq first_equal ; 'equal' on first byte beq first_equal ; 'equal' on first byte
bpl all_done ; 'greater than' bpl all_done ; 'greater than'
@ -975,44 +913,34 @@ keep_going:
jmp exit_path jmp exit_path
first_equal: first_equal:
; following bytes all 0 shows it's really 'equal'
lda arg + 2
bne all_done
lda arg + 1
bne all_done
lda arg lda arg
bne all_done beq nope_out ; 2nd byte 0 shows it's really 'equal'
jmp exit_path
all_done: all_done:
.endmacro .endmacro
; 6.26: (-32 .. 31.9) ; 4.12: (-8 .. +7.9)
; zx = zx_2 - zy_2 + cx ; zx = zx_2 - zy_2 + cx
sub32 zx, zx_2, zy_2 sub16 zx, zx_2, zy_2
add32 zx, zx, cx add16 zx, zx, cx
quick_exit zx, 2 quick_exit zx, 2
; zy = zx_zy + zx_zy + cy ; zy = zx_zy + zx_zy + cy
add32 zy, zx_zy, zx_zy add16 zy, zx_zy, zx_zy
add32 zy, zy, cy add16 zy, zy, cy
quick_exit zy, 2 quick_exit zy, 2
; convert 6.26 -> 3.13: (-4 .. +3.9)
shift_round_16 zx, 3
shift_round_16 zy, 3
; zx_2 = zx * zx ; zx_2 = zx * zx
sqr16 zx_2, zx + 2 sqr16_round zx_2, zx, 4
; zy_2 = zy * zy ; zy_2 = zy * zy
sqr16 zy_2, zy + 2 sqr16_round zy_2, zy, 4
; zx_zy = zx * zy ; zx_zy = zx * zy
imul16 zx_zy, zx + 2, zy + 2 imul16_round zx_zy, zx, zy, 4
; dist = zx_2 + zy_2 ; dist = zx_2 + zy_2
add32 dist, zx_2, zy_2 add16 dist, zx_2, zy_2
quick_exit dist, 4 quick_exit dist, 4
; if may be in the lake, look for looping output with a small buffer ; if may be in the lake, look for looping output with a small buffer
@ -1049,10 +977,10 @@ z_buffer_loop:
; Compare the previously stored z values ; Compare the previously stored z values
ldy #0 ldy #0
z_compare zx + 2 z_compare zx
z_compare zx + 3 z_compare zx + 1
z_compare zy + 2 z_compare zy
z_compare zy + 3 z_compare zy + 1
cpy #4 cpy #4
bne z_no_matches bne z_no_matches
@ -1067,10 +995,10 @@ z_no_matches:
z_nothing_to_read: z_nothing_to_read:
; Store and expand ; Store and expand
z_store zx + 2 z_store zx
z_store zx + 3 z_store zx + 1
z_store zy + 2 z_store zy
z_store zy + 3 z_store zy + 1
z_advance z_advance
stx z_buffer_end stx z_buffer_end
@ -1121,17 +1049,14 @@ cont:
enough: enough:
.endmacro .endmacro
.macro zoom_factor dest, src, aspect .macro zoom_factor dest, src, zoom, aspect
; output: dest: fixed6.26
; input: src: fixed3.13
; aspect: fixed3.13
; clobbers A, X, flags, etc ; clobbers A, X, flags, etc
copy16 dest, src copy16 dest, src
scale_zoom dest scale_zoom dest
; cy = cy * (3 / 4) ; cy = cy * (3 / 4)
; cx = cx * (5 / 4) ; cx = cx * (5 / 4)
imul16 dest, dest, aspect imul16_round dest, dest, aspect, 4
.endmacro .endmacro
.proc pset .proc pset
@ -1142,11 +1067,8 @@ enough:
; iter -> color ; iter -> color
ldx iter ldx iter
lda color_map,x lda color_map,x
ldx fill_level
and pixel_masks,x
sta pixel_color sta pixel_color
lda pixel_masks,x lda #(255 - 3)
eor #$ff
sta pixel_mask sta pixel_mask
; sy -> line base address in temp ; sy -> line base address in temp
@ -1195,23 +1117,22 @@ point:
; pixel_mask <<= pixel_shift (shifting in ones) ; pixel_mask <<= pixel_shift (shifting in ones)
and #3 and #3
sta pixel_shift sta pixel_shift
lda #3
sec
sbc pixel_shift
tax tax
shift_loop: shift_loop:
beq shift_done beq shift_done
lsr pixel_color asl pixel_color
lsr pixel_color asl pixel_color
sec sec
ror pixel_mask rol pixel_mask
sec sec
ror pixel_mask rol pixel_mask
dex dex
jmp shift_loop jmp shift_loop
shift_done: shift_done:
ldy fill_level
ldx fill_masks,y
inx
; pixel_offset = temp >> 2 ; pixel_offset = temp >> 2
lda temp lda temp
lsr a lsr a
@ -1219,25 +1140,12 @@ shift_done:
sta pixel_offset sta pixel_offset
tay tay
draw_pixel:
; read, mask, or, write ; read, mask, or, write
lda (pixel_ptr),y lda (pixel_ptr),y
and pixel_mask and pixel_mask
ora pixel_color ora pixel_color
sta (pixel_ptr),y sta (pixel_ptr),y
dex
beq done
clc
lda #40
adc pixel_ptr
sta pixel_ptr
lda #0
adc pixel_ptr + 1
sta pixel_ptr + 1
jmp draw_pixel
done:
rts rts
.endproc .endproc
@ -1245,7 +1153,6 @@ done:
; clobbers A, X ; clobbers A, X
.local loop .local loop
.local done .local done
.local padding
ldx #0 ldx #0
loop: loop:
cpx #len cpx #len
@ -1253,27 +1160,11 @@ loop:
txa txa
tay tay
lda (strptr),y lda (strptr),y
pha ; save the char for terminator check
and #$7f ; strip the high bit (terminator)
tay tay
lda char_map,y lda char_map,y
sta textbuffer + col,x sta textbuffer + col,x
inx inx
pla
bmi padding
jmp loop jmp loop
padding:
ldy #32 ; space
lda char_map,y
cpx #len
beq done
sta textbuffer + col,x
inx
jmp padding
done: done:
.endmacro .endmacro
@ -1390,15 +1281,12 @@ skip_luma:
cpy #KEY_MINUS cpy #KEY_MINUS
beq minus beq minus
; temp+temp2 = $00010000 << (8 - zoom) ; temp = $0010 << (8 - zoom)
lda #$00 lda #$10
sta temp sta temp
sta temp + 1
lda #$01
sta temp + 2
lda #$00 lda #$00
sta temp + 3 sta temp + 1
scale_zoom temp + 2 scale_zoom temp
cpy #KEY_UP cpy #KEY_UP
beq up beq up
@ -1408,7 +1296,14 @@ skip_luma:
beq left beq left
cpy #KEY_RIGHT cpy #KEY_RIGHT
beq right beq right
jmp number_keys cpy #KEY_1
beq one
cpy #KEY_2
beq two
cpy #KEY_3
beq three
cpy #KEY_4
beq four
skip_char: skip_char:
lda #0 lda #0
@ -1416,7 +1311,7 @@ skip_char:
plus: plus:
lda zoom lda zoom
cmp #7 cmp #8
bpl skip_char bpl skip_char
inc zoom inc zoom
jmp done jmp done
@ -1427,33 +1322,17 @@ minus:
dec zoom dec zoom
jmp done jmp done
up: up:
sub32 oy, oy, temp sub16 oy, oy, temp
jmp done jmp done
down: down:
add32 oy, oy, temp add16 oy, oy, temp
jmp done jmp done
left: left:
sub32 ox, ox, temp sub16 ox, ox, temp
jmp done jmp done
right: right:
add32 ox, ox, temp add16 ox, ox, temp
jmp done jmp done
number_keys:
cpy #KEY_1
beq one
cpy #KEY_2
beq two
cpy #KEY_3
beq three
cpy #KEY_4
beq four
cpy #KEY_5
beq five
cpy #KEY_6
beq six
jmp skip_char
one: one:
ldx #0 ldx #0
jmp load_key_viewport jmp load_key_viewport
@ -1465,12 +1344,6 @@ three:
jmp load_key_viewport jmp load_key_viewport
four: four:
ldx #3 ldx #3
jmp load_key_viewport
five:
ldx #4
jmp load_key_viewport
six:
ldx #5
; fall through ; fall through
load_key_viewport: load_key_viewport:
jsr load_viewport jsr load_viewport
@ -1521,32 +1394,17 @@ zero_byte_loop:
txa txa
asl a asl a
asl a
tax tax
lda viewport_ox,x lda viewport_ox,x
sta ox sta ox
lda viewport_oy,x lda viewport_oy,x
sta oy sta oy
inx inx
lda viewport_ox,x lda viewport_ox,x
sta ox + 1 sta ox + 1
lda viewport_oy,x lda viewport_oy,x
sta oy + 1 sta oy + 1
inx
lda viewport_ox,x
sta ox + 2
lda viewport_oy,x
sta oy + 2
inx
lda viewport_ox,x
sta ox + 3
lda viewport_oy,x
sta oy + 3
rts rts
.endproc .endproc
@ -1601,20 +1459,16 @@ copy_byte_loop:
jsr SETVBV jsr SETVBV
main_loop: main_loop:
; count_frames = 0; count_iters = 0 ; count_frames = 0; count_pixels = 0
lda #0 lda #0
sta count_frames sta count_frames
sta count_iters sta count_pixels
sta count_iters + 1
; total_sec = 0.0; total_iters = 0.0 ; total_ms = 0.0; total_pixels = 0.0
jsr ZFR0 ldx #total_ms
ldx #.lobyte(total_sec) jsr ZF1
ldy #.hibyte(total_sec) ldx #total_pixels
jsr FST0R jsr ZF1
ldx #.lobyte(total_iters)
ldy #.hibyte(total_iters)
jsr FST0R
jsr clear_screen jsr clear_screen
jsr status_bar jsr status_bar
@ -1672,10 +1526,10 @@ skipped_mask:
not_skipped_mask: not_skipped_mask:
; run the fractal! ; run the fractal!
zoom_factor cx, sx, aspect_x zoom_factor cx, sx, zoom, aspect_x
add32 cx, cx, ox add16 cx, cx, ox
zoom_factor cy, sy, aspect_y zoom_factor cy, sy, zoom, aspect_y
add32 cy, cy, oy add16 cy, cy, oy
jsr mandelbrot jsr mandelbrot
jsr pset jsr pset
@ -1686,32 +1540,38 @@ not_skipped_mask:
no_key: no_key:
; check if we should update the counters ; check if we should update the counters
;
; count_pixels >= width? update!
inc count_pixels
lda count_pixels
cmp #width
bmi update_status
; count_frames >= 120? update! ; count_frames >= 120? update!
lda count_frames lda count_frames
cmp #120 ; >= 2 seconds cmp #120 ; >= 2 seconds
bpl update_status bmi skipped
jmp skipped
update_status: update_status:
; FR0 = (float)count_iters & clear count_iters ; FR0 = (float)count_pixels & clear count_pixels
copy16 FR0, count_iters lda count_pixels
jsr IFP sta FR0
lda #0 lda #0
sta count_iters sta FR0 + 1
sta count_iters + 1 sta count_pixels
jsr IFP
; FR1 = total_iters ; FR1 = total_pixels
ldx #.lobyte(total_iters) ldx #.lobyte(total_pixels)
ldy #.hibyte(total_iters) ldy #.hibyte(total_pixels)
jsr FLD1R jsr FLD1R
; FR0 += FR1 ; FR0 += FR1
jsr FADD jsr FADD
; total_iters = FR0 ; total_pixels = FR0
ldx #.lobyte(total_iters) ldx #.lobyte(total_pixels)
ldy #.hibyte(total_iters) ldy #.hibyte(total_pixels)
jsr FST0R jsr FST0R
@ -1724,58 +1584,44 @@ update_status:
sta count_frames sta count_frames
jsr IFP jsr IFP
; FR0 *= sec_per_frame ; FR0 *= ms_per_frame
ldx #.lobyte(sec_per_frame) ldx #.lobyte(ms_per_frame)
ldy #.hibyte(sec_per_frame) ldy #.hibyte(ms_per_frame)
jsr FLD1R jsr FLD1R
jsr FMUL jsr FMUL
; FR0 += total_sec ; FR0 += total_ms
ldx #.lobyte(total_sec) ldx #total_ms
ldy #.hibyte(total_sec) ldy #0
jsr FLD1R jsr FLD1R
jsr FADD jsr FADD
; total_sec = FR0 ; total_ms = FR0
ldx #.lobyte(total_sec) ldx #total_ms
ldy #.hibyte(total_sec) ldy #0
jsr FST0R jsr FST0R
; FR0 /= total_iters ; FR0 /= total_pixels
ldx #.lobyte(total_iters) ldx #total_pixels
ldy #.hibyte(total_iters) ldy #0
jsr FLD1R jsr FLD1R
jsr FDIV jsr FDIV
; FR0 *= us_per_sec
ldx #.lobyte(us_per_sec)
ldy #.hibyte(us_per_sec)
jsr FLD1R
jsr FMUL
; round (down) to integer
jsr FPI
clc
jsr IFP
; convert to ASCII in INBUFF ; convert to ASCII in INBUFF
jsr FASC jsr FASC
; print the first 6 digits ; print the first 6 digits
draw_text speed_start, str_speed_len, str_speed draw_text_indirect speed_start, speed_precision, INBUFF
draw_text_indirect speed_start + str_speed_len, speed_precision, INBUFF draw_text speed_start + speed_precision, str_speed_len, str_speed
skipped: skipped:
; sx += fill_level[fill_masks] + 1
ldx fill_level
lda fill_masks,x
clc clc
adc #1 ; will never carry lda sx
adc sx adc #1
sta sx sta sx
lda #0 lda sx + 1
adc sx + 1 adc #0
sta sx + 1 sta sx + 1
lda sx lda sx
@ -1785,15 +1631,12 @@ skipped:
loop_sx_done: loop_sx_done:
; sy += fill_level[fill_masks] + 1
ldx fill_level
lda fill_masks,x
clc clc
adc #1 ; will never carry lda sy
adc sy adc #1
sta sy sta sy
lda #0 lda sy + 1
adc sy + 1 adc #0
sta sy + 1 sta sy + 1
lda sy lda sy

View file

@ -18,7 +18,7 @@ Enjoy! I'll probably work on this off and on for the next few weeks until I've g
## Current state ## Current state
Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 6 preset viewports via the number keys. Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 4 preset viewports via the number keys.
The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered. The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
@ -27,7 +27,7 @@ The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 3
* when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications * when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
* without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication * without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
The mandelbrot calculations are done using 3.13-precision fixed point numbers with 6.26-precision intermediates. The mandelbrot calculations are done using 4.12-precision fixed point numbers. It may be possible to squish this down to 3.13.
Iterations are capped at 255. Iterations are capped at 255.

View file

@ -11,40 +11,19 @@ function db(func) {
return lines.join('\n'); return lines.join('\n');
} }
let squares = [];
for (let i = 0; i < 512; i++) {
squares.push(Math.trunc((i * i + 1) / 2));
}
console.log( console.log(
`.segment "TABLES" `.segment "TABLES"
.export mul_lobyte256 .export mul_lobyte
.export mul_hibyte256 .export mul_hibyte
.export mul_hibyte512
.export sqr_lobyte
.export sqr_hibyte
; (i * i + 1) / 2 for the multiplier ; (i * i) / 2 for the multiplier
.align 256 .align 256
mul_lobyte256: mul_lobyte:
${db((i) => squares[i] & 0xff)} ${db((i) => ((i * i) >> 1) & 0xff)}
.align 256 .align 256
mul_hibyte256: mul_hibyte:
${db((i) => (squares[i] >> 8) & 0xff)} ${db((i) => ((i * i) >> 9) & 0xff)}
.align 256
mul_hibyte512:
${db((i) => (squares[i + 256] >> 8) & 0xff)}
; (i * i) for the plain squares
.align 256
sqr_lobyte:
${db((i) => (i * i) & 0xff)}
.align 256
sqr_hibyte:
${db((i) => ((i * i) >> 8) & 0xff)}
`); `);

12
todo.md
View file

@ -1,17 +1,15 @@
things to try: things to try:
* fix status bar to show elapsed time, per-iter time, per-pixel iter count
* 'turbo' mode disabling graphics in full or part
* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D * patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
* maybe clean up the load/layout of the big mul table * try 3.13 fixed point instead of 4.12 for more precision
* can we get away without the extra bit?
* consider alternate lookup tables in the top 16KB under ROM
* y-axis mirror optimization * y-axis mirror optimization
* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
* maybe redo tiering to just 4x4, 2x2, 1x1?
* extract viewport for display & re-input via keyboard * extract viewport for display & re-input via keyboard
* fujinet screenshot/viewport uploader * fujinet screenshot/viewport uploader