Jamey Sharp
f06aed0c00
Since the results from the lo and hi squares don't overlap or overflow, they can be written directly to the final output location without doing any addition. Then only the multiplication that goes in the middle needs any adds. |
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.gitignore | ||
.mailmap | ||
atari-asm-xex.cfg | ||
fixed.js | ||
Makefile | ||
mandel.s | ||
readme.md | ||
sim.html | ||
sim.js | ||
tables.js | ||
testme.js | ||
todo.md |
Mandel-6502
Work-in-progress Mandelbrot fractal viewer for Atari 8-bit home computers. Mostly an excuse to write an integer multiplication routine for the 6502 for practice.
Goals:
- have fun learning 6502 assembly
- make an old machine do something inefficient as efficiently as possible.
- post cool screenshots of low-res fractals
Non-goals:
- maintain anything long-term (but feel free to copy/fork if you want to make major changes!)
Enjoy! I'll probably work on this off and on for the next few weeks until I've got it producing fractals.
-- brooke, january 2023 - december 2024
Current state
Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 4 preset viewports via the number keys.
The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
- 16-bit multiplies are decomposed into 4 8-bit unsigned multiplies and some addition
- an optimized case for squares uses a table of 8-bit squares to reduce the number of 8-bit multiplication sub-ops
- when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
- without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
The mandelbrot calculations are done using 4.12-precision fixed point numbers. It may be possible to squish this down to 3.13.
Iterations are capped at 255.
The pixels are run in a progressive layout to get the basic shape on screen faster.
There is a running counter of ms/px using the vertical blank interrupts as a timer, used to track our progress. :D
There's a check for cycles in (zx,zy) output when in the 'lake'; if values repeat, they cannot escape. This is a big time saver in fractint.
There's some cute color cycling.
Deps and build instructions
I'm using ca65
as a macro assembler, and have a Unix-style Makefile
for building. Should work fairly easily on Linux and Mac. Might work on "raw" Windows but I use WSL for that.
Currently produces a .xex
executable, which can be booted up in common Atari emulators and some i/o devices.
Todo
See ideas in todo.md
.