This commit is contained in:
Brooke Vibber 2024-12-30 16:43:18 -08:00
parent 6db8cef82d
commit e6cbe0bc6b

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@ -2,14 +2,13 @@ things to try:
* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
* optimize out a store/load with mul8_add16 and mul8_add24
* try 3.13 fixed point instead of 4.12 for more precision
* can we get away without the extra bit?
* y-axis mirror optimization
* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
* maybe redo tiering to just 4x4, 2x2, 1x1?
* extract viewport for display & re-input via keyboard