notes
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todo.md
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todo.md
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@ -2,14 +2,13 @@ things to try:
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* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
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* optimize out a store/load with mul8_add16 and mul8_add24
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* try 3.13 fixed point instead of 4.12 for more precision
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* can we get away without the extra bit?
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* y-axis mirror optimization
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* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
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* maybe redo tiering to just 4x4, 2x2, 1x1?
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* extract viewport for display & re-input via keyboard
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