squares
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@ -37,6 +37,7 @@ Add a running counter of ms/px using the vertical blank interrupts as a timer. T
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Check for cycles in (zx,zy) output when in the 'lake'; if values repeat, they cannot escape. This is a big time saver in fractint.
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I may be able to do a faster multiply using tables of squares for 8-bit component multiplication.
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(done)
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## Deps and build instructions
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