.gitignore | ||
.mailmap | ||
fixed.js | ||
Makefile | ||
mandel.s | ||
readme.md | ||
sim.html | ||
sim.js | ||
tables.js | ||
testme.js |
Mandel-6502
Work-in-progress Mandelbrot fractal viewer for Atari 8-bit home computers. Mostly an excuse to write an integer multiplication routine for the 6502 for practice.
Goals:
- have fun learning 6502 assembly
- make an old machine do something inefficient as efficiently as possible.
- post cool screenshots of low-res fractals
Non-goals:
- maintain anything long-term (but feel free to copy/fork if you want to make major changes!)
Enjoy! I'll probably work on this off and on for the next few weeks until I've got it producing fractals.
-- brooke, january 2023 - february 2024
Current state
Basic rendering is functional, but no interactive behavior (zoom/pan) or benchmarking is done yet.
The 16-bit signed integer multiplication works; it takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
The main loop is a basic add-and-shift, using 16-bit adds which requires flipping the sign of negative inputs (otherwise you'd have to add all those sign-extension bits). Runs in 470-780 cycles depending on input.
The mandelbrot calculations are done using 4.12-precision fixed point numbers. It may be possible to squish this down to 3.13.
Iterations are capped at 255.
The pixels are run in a progressive layout to get the basic shape on screen faster.
Next steps
Add a running counter of ms/px using the vertical blank interrupts as a timer. This'll show how further work improves it!
Check for cycles in (zx,zy) output when in the 'lake'; if values repeat, they cannot escape. This is a big time saver in fractint.
I may be able to do a faster multiply using tables of squares for 8-bit component multiplication. (done)
Deps and build instructions
I'm using ca65
as a macro assembler, and have a Unix-style Makefile
for building. Should work fairly easily on Linux and Mac. Might work on "raw" Windows but I use WSL for that.
Currently produces a .xex
executable, which can be booted up in common Atari emulators and some i/o devices.