raytrace-retro/turbo-pascal/ray3.pas

205 lines
No EOL
4.5 KiB
ObjectPascal

program mmmmmmmmmmmmm;
{$X+}
uses Crt,Modex,RayTrace;
{ r,g,b:0-255 }
function Rgb(r,g,b: Integer): Integer;
begin
if r > 255 then r := 255;
if g > 255 then g := 255;
if b > 255 then b := 255;
Rgb := (b shr 6) or ((g shr 3) and $1c) or (r and $e0);
end;
procedure RgbDot(x,y,r,g,b: Integer);
var
r1,g1,b1,r2,g2,b2,c1,c2: Integer;
begin
if r > 255 then r := 255;
if g > 255 then g := 255;
if b > 255 then b := 255;
if r < 0 then r := 0;
if g < 0 then g := 0;
if b < 0 then b := 0;
r1 := r and $e0; g1 := g and $e0; b1 := b and $c0;
r2 := r1 + (r mod 32)+16;
g2 := g1 + (g mod 32)+16;
b2 := b1 + (b mod 64)+32;
c1 := Rgb(r1,g1,b1); c2 := Rgb(r2,g2,b2);
if (x mod 2) = (y mod 2) then PutPixel(x,y,c1) else PutPixel(x,y,c2);
end;
procedure SetUpRgb;
var
Clrs: array[0..255,0..2] of Byte;
i: Integer;
begin
for i := 0 to 255 do begin
Clrs[i,0] := (i and $e0) shr 2;
Clrs[i,1] := (i and $1c) shl 1;
Clrs[i,2] := (i and 3) shl 4;
case Clrs[i,2] of
15..31: Inc(Clrs[i,2],4);
32..63: Inc(Clrs[i,2],8);
end;
end;
SetColorBlock(0,256,Clrs);
end;
type
GreenSphere = object(Sphere)
function GetColor(aray: Ray; time: Real): LongInt; virtual;
end;
RedSphere = object(Sphere)
function GetColor(aray: Ray; time: Real): LongInt; virtual;
end;
WhiteSphere = object(Sphere)
function GetColor(aray: Ray; time: Real): LongInt; virtual;
end;
function GreenSphere.GetColor(aray: Ray; time: Real): LongInt;
var
r: Ray;
c: LongInt;
cc: record b,g,r: Byte end absolute c;
begin
ReflectRay(aray,time,r);
c := Owner^.TraceRay(r);
cc.r := Integer(cc.r) div 2;
cc.g := Integer(cc.g) div 2 + 128;
cc.b := Integer(cc.b) div 2;
GetColor := c;
end;
function RedSphere.GetColor(aray: Ray; time: Real): LongInt;
var
r: Ray;
c: LongInt;
cc: record b,g,r: Byte end absolute c;
begin
ReflectRay(aray,time,r);
c := Owner^.TraceRay(r);
cc.r := Integer(cc.r) div 2 + 128;
cc.g := Integer(cc.g) div 2;
cc.b := Integer(cc.b) div 2;
GetColor := c;
end;
function WhiteSphere.GetColor(aray: Ray; time: Real): LongInt;
var
r: Ray;
c: LongInt;
cc: record b,g,r: Byte end absolute c;
begin
ReflectRay(aray,time,r);
c := Owner^.TraceRay(r);
cc.r := Integer(cc.r) div 2 + 128;
cc.g := Integer(cc.g) div 2 + 128;
cc.b := Integer(cc.b) div 2 + 128;
GetColor := c;
end;
procedure Draw(var u: Universe);
var
x,y: Integer;
c: LongInt;
begin
x := 0;
while (x < 320) and (not KeyPressed) do begin
for y := 0 to 239 do begin
c := u.TracePoint(x,239-y);
if c <> 0 then
RgbDot(x,y,(c and $ff0000) shr 16,(c and $ff00) shr 8,c and $ff);
end;
Inc(x);
end;
end;
procedure Quick(var u: Universe);
var
x,y: Integer;
c: LongInt;
r,g,b: Byte;
begin
x := 0;
while (x < 160) and (not KeyPressed) do begin
for y := 0 to 119 do begin
c := u.TracePoint(x*2,239-(y*2));
if c <> 0 then begin
r := (c and $ff0000) shr 16;
g := (c and $ff00) shr 8;
b := c and $ff;
RgbDot(x*2,y*2,r,g,b); RgbDot(x*2+1,y*2,r,g,b);
RgbDot(x*2+1,y*2+1,r,g,b); RgbDot(x*2,y*2+1,r,g,b);
end;
end;
Inc(x);
end;
end;
procedure Zoom(var u: Universe);
var
x,y,i,j: Integer;
c: LongInt;
r,g,b: Byte;
begin
x := 0;
while (x < 80) and (not KeyPressed) do begin
for y := 0 to 59 do begin
c := u.TracePoint(x*4,239-(y*4));
if c <> 0 then begin
r := (c and $ff0000) shr 16;
g := (c and $ff00) shr 8;
b := c and $ff;
for i := 0 to 3 do
for j := 0 to 3 do
RgbDot(x*4+i,y*4+j,r,g,b);
end;
end;
Inc(x);
end;
end;
procedure Beep;
begin
Sound(220); { Beep }
Delay(200); { For 200 ms }
NoSound; { Relief! }
end;
procedure TraceIt;
var
u: Universe;
p: {Plane}WhiteSphere;
s: Sphere;
rs: RedSphere;
gs: GreenSphere;
ws: WhiteSphere;
begin
u.Init(320,240);
{p.Init (-8.0, 0.0, 0.0, 0.0, 1.0, 0.001);}
p.Init(0,-1008,0, 1000);
{rs.Init(-2,0,6, 1);
gs.Init(0,-0.5,5, 1);
s.Init(2,0,6, 1);}
s.Init(0,-8,30, 5);
rs.Init(-10,-8,40, 5);
gs.Init(10,-8,40, 5);
ws.Init(-3,2,50, 6);
u.Insert(@p);
u.Insert(@s);
u.Insert(@rs);
u.Insert(@gs);
u.Insert(@ws);
Draw(u);
Beep;
u.Done;
end;
begin
SetModeX;
SetUpRgb;
TraceIt;
ReadKey;
BiosMode(3);
end.