program mmmmmmmmmmmmm; {$X+} uses Crt,Modex,RayTrace; { r,g,b:0-255 } function Rgb(r,g,b: Integer): Integer; begin if r > 255 then r := 255; if g > 255 then g := 255; if b > 255 then b := 255; Rgb := (b shr 6) or ((g shr 3) and $1c) or (r and $e0); end; procedure RgbDot(x,y,r,g,b: Integer); var r1,g1,b1,r2,g2,b2,c1,c2: Integer; begin if r > 255 then r := 255; if g > 255 then g := 255; if b > 255 then b := 255; if r < 0 then r := 0; if g < 0 then g := 0; if b < 0 then b := 0; r1 := r and $e0; g1 := g and $e0; b1 := b and $c0; r2 := r1 + (r mod 32)+16; g2 := g1 + (g mod 32)+16; b2 := b1 + (b mod 64)+32; c1 := Rgb(r1,g1,b1); c2 := Rgb(r2,g2,b2); if (x mod 2) = (y mod 2) then PutPixel(x,y,c1) else PutPixel(x,y,c2); end; procedure SetUpRgb; var Clrs: array[0..255,0..2] of Byte; i: Integer; begin for i := 0 to 255 do begin Clrs[i,0] := (i and $e0) shr 2; Clrs[i,1] := (i and $1c) shl 1; Clrs[i,2] := (i and 3) shl 4; case Clrs[i,2] of 15..31: Inc(Clrs[i,2],4); 32..63: Inc(Clrs[i,2],8); end; end; SetColorBlock(0,256,Clrs); end; type GreenSphere = object(Sphere) function GetColor(aray: Ray; time: Real): LongInt; virtual; end; RedSphere = object(Sphere) function GetColor(aray: Ray; time: Real): LongInt; virtual; end; WhiteSphere = object(Sphere) function GetColor(aray: Ray; time: Real): LongInt; virtual; end; function GreenSphere.GetColor(aray: Ray; time: Real): LongInt; var r: Ray; c: LongInt; cc: record b,g,r: Byte end absolute c; begin ReflectRay(aray,time,r); c := Owner^.TraceRay(r); cc.r := Integer(cc.r) div 2; cc.g := Integer(cc.g) div 2 + 128; cc.b := Integer(cc.b) div 2; GetColor := c; end; function RedSphere.GetColor(aray: Ray; time: Real): LongInt; var r: Ray; c: LongInt; cc: record b,g,r: Byte end absolute c; begin ReflectRay(aray,time,r); c := Owner^.TraceRay(r); cc.r := Integer(cc.r) div 2 + 128; cc.g := Integer(cc.g) div 2; cc.b := Integer(cc.b) div 2; GetColor := c; end; function WhiteSphere.GetColor(aray: Ray; time: Real): LongInt; var r: Ray; c: LongInt; cc: record b,g,r: Byte end absolute c; begin ReflectRay(aray,time,r); c := Owner^.TraceRay(r); cc.r := Integer(cc.r) div 2 + 128; cc.g := Integer(cc.g) div 2 + 128; cc.b := Integer(cc.b) div 2 + 128; GetColor := c; end; procedure Draw(var u: Universe); var x,y: Integer; c: LongInt; begin x := 0; while (x < 320) and (not KeyPressed) do begin for y := 0 to 239 do begin c := u.TracePoint(x,239-y); if c <> 0 then RgbDot(x,y,(c and $ff0000) shr 16,(c and $ff00) shr 8,c and $ff); end; Inc(x); end; end; procedure Quick(var u: Universe); var x,y: Integer; c: LongInt; r,g,b: Byte; begin x := 0; while (x < 160) and (not KeyPressed) do begin for y := 0 to 119 do begin c := u.TracePoint(x*2,239-(y*2)); if c <> 0 then begin r := (c and $ff0000) shr 16; g := (c and $ff00) shr 8; b := c and $ff; RgbDot(x*2,y*2,r,g,b); RgbDot(x*2+1,y*2,r,g,b); RgbDot(x*2+1,y*2+1,r,g,b); RgbDot(x*2,y*2+1,r,g,b); end; end; Inc(x); end; end; procedure Zoom(var u: Universe); var x,y,i,j: Integer; c: LongInt; r,g,b: Byte; begin x := 0; while (x < 80) and (not KeyPressed) do begin for y := 0 to 59 do begin c := u.TracePoint(x*4,239-(y*4)); if c <> 0 then begin r := (c and $ff0000) shr 16; g := (c and $ff00) shr 8; b := c and $ff; for i := 0 to 3 do for j := 0 to 3 do RgbDot(x*4+i,y*4+j,r,g,b); end; end; Inc(x); end; end; procedure Beep; begin Sound(220); { Beep } Delay(200); { For 200 ms } NoSound; { Relief! } end; procedure TraceIt; var u: Universe; p: Plane; s: Sphere; rs: RedSphere; gs: GreenSphere; ws: WhiteSphere; begin u.Init(320,240); p.Init (0.0, -8.0, 0.0, 0.0, 1.0, 0.0); {rs.Init(-2,0,6, 1); gs.Init(0,-0.5,5, 1); s.Init(2,0,6, 1);} s.Init(0,-8,30, 5); rs.Init(-10,-8,40, 5); gs.Init(10,-8,40, 5); ws.Init(-3,2,50, 6); u.Insert(@p); u.Insert(@s); u.Insert(@rs); u.Insert(@gs); u.Insert(@ws); Zoom(u); Beep; u.Done; end; begin SetModeX; SetUpRgb; TraceIt; ReadKey; BiosMode(3); end.