program RayTracingWithUltraRayTr; {$X+} uses Crt,Vga13h,RayTr; type TgaHeader = record { 18 bytes total } who_knows: array[1..12] of Byte; Width: Word; Height: Word; BitsPerPixel: Byte; who_knows2: Byte; end; const DefaultHeader: TgaHeader = ( who_knows: (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0); Width: 320; Height: 200; BitsPerPixel: 24; who_knows2: 32 ); var tf: File of byte; ttf: File absolute tf; procedure StartTga(s: String); begin Assign(tf,s); Rewrite(tf); BlockWrite(ttf,DefaultHeader,18); end; procedure EndTga; begin Close(tf); end; procedure TgaDot(r,g,b: Integer); begin if r > 255 then r := 255; if g > 255 then g := 255; if b > 255 then b := 255; if r < 0 then r := 0; if g < 0 then g := 0; if b < 0 then b := 0; Write(tf,Byte(b),Byte(g),Byte(r)); end; { r,g,b:0-255 } function Rgb(r,g,b: Integer): Integer; begin if r > 255 then r := 255; if g > 255 then g := 255; if b > 255 then b := 255; if r < 0 then r := 0; if g < 0 then g := 0; if b < 0 then b := 0; Rgb := (b shr 6) or ((g shr 3) and $1c) or (r and $e0); end; procedure RgbDot(x,y,r,g,b: Integer); var r1,g1,b1,r2,g2,b2,c1,c2: Integer; begin if r > 255 then r := 255; if g > 255 then g := 255; if b > 255 then b := 255; if r < 0 then r := 0; if g < 0 then g := 0; if b < 0 then b := 0; r1 := r and $e0; g1 := g and $e0; b1 := b and $c0; r2 := r1 + (r mod 32)+16; g2 := g1 + (g mod 32)+16; b2 := b1 + (b mod 64)+32; c1 := Rgb(r1,g1,b1); c2 := Rgb(r2,g2,b2); if (x mod 2) = (y mod 2) then PutPixel(x,y,c1) else PutPixel(x,y,c2); end; procedure SetUpRgb; var Clrs: array[0..255,0..2] of Byte; i: Integer; begin for i := 0 to 255 do begin Clrs[i,0] := (i and $e0) shr 2; Clrs[i,1] := (i and $1c) shl 1; Clrs[i,2] := (i and 3) shl 4; case Clrs[i,2] of 15..31: Inc(Clrs[i,2],4); 32..63: Inc(Clrs[i,2],8); end; end; SetColorBlock(0,256,Clrs); end; procedure Save(var u: TUniverse; st: String); var x,y: Integer; c: RgbTriple; r,g,b: Integer; begin StartTga(st); x := 0; for y := 0 to u.ScrHeight-1 do for x := 0 to u.ScrWidth-1 do begin u.TracePoint(x,y,c); r := Trunc(c.r*255); g := Trunc(c.g*255); b := Trunc(c.b*255); RgbDot(x,u.ScrHeight-1-y,r,g,b); TgaDot(r,g,b); end; EndTga; end; procedure Draw(var u: TUniverse); var x,y: Integer; c: RgbTriple; r,g,b: Integer; begin x := 0; while (x < u.ScrWidth) and (not KeyPressed) do begin for y := 0 to u.ScrHeight-1 do begin u.TracePoint(x,u.ScrHeight-1-y,c); r := Trunc(c.r*255); g := Trunc(c.g*255); b := Trunc(c.b*255); RgbDot(x,y,r,g,b); end; Inc(x); end; end; procedure Qwik(var u: TUniverse); var x,y: Integer; c: RgbTriple; r,g,b: Integer; begin x := 0; while (x < (u.ScrWidth div 2)) and (not KeyPressed) do begin for y := 0 to (u.ScrHeight div 2)-1 do begin u.TracePoint(x*2,u.ScrHeight-1-(y*2),c); r := Trunc(c.r*255); g := Trunc(c.g*255); b := Trunc(c.b*255); RgbDot(x*2,y*2,r,g,b); RgbDot(x*2+1,y*2,r,g,b); RgbDot(x*2+1,y*2+1,r,g,b); RgbDot(x*2,y*2+1,r,g,b); end; Inc(x); end; end; procedure Zoom(var u: TUniverse); var x,y,i,j: Integer; c: RgbTriple; r,g,b: Integer; begin x := 0; while (x < (u.ScrWidth div 4)) and (not KeyPressed) do begin for y := 0 to (u.ScrHeight div 4)-1 do begin u.TracePoint(x*4,u.ScrHeight-1-(y*4),c); r := Trunc(c.r*255); g := Trunc(c.g*255); b := Trunc(c.b*255); for i := 0 to 3 do for j := 0 to 3 do RgbDot(x*4+i,y*4+j,r,g,b); end; Inc(x); end; end; procedure Beep; begin Sound(220); { Beep } Delay(200); { For 200 ms } NoSound; { Relief! } end; type TSphere2 = object(TSphere) procedure GetInfo(Ray: TRay; var Inf: TRayInfo); virtual; end; TPlane2 = object(TPlane) procedure GetInfo(Ray: TRay; var Inf: TRayInfo); virtual; end; procedure TSphere2.GetInfo(Ray: TRay; var Inf: TRayInfo); var a, b, c, t1, t2, t3, close, farther: real; p1,p2: TPoint3d; begin a := ray.d.x * ray.d.x + ray.d.y * ray.d.y + ray.d.z * ray.d.z; close := -1.0; farther := -1.0; if a <> 0 then begin b := 2.0 * ((ray.o.x - Pos.x) * ray.d.x + (ray.o.y - Pos.y) * ray.d.y + (ray.o.z - Pos.z) * ray.d.z); c := (ray.o.x - Pos.x) * (ray.o.x - Pos.x) + (ray.o.y - Pos.y) * (ray.o.y - Pos.y) + (ray.o.z - Pos.z) * (ray.o.z - Pos.z) - r2; t1 := b * b - 4.0 * a * c; if t1 > 0 then begin t2 := sqrt(t1); t3 := 2.0 * a; close := -(b + t2) / t3; farther := -(b - t2) / t3; end; end; p1.SetTo( ray.o.x+ray.d.x*close, ray.o.y+ray.d.y*close, ray.o.z+ray.d.z*close); p2.SetTo( ray.o.x+ray.d.x*farther, ray.o.y+ray.d.y*farther, ray.o.z+ray.d.z*farther); if (p1.z-Pos.z) < -(r * 0.85) then close := -1; if (p2.z-Pos.z) < -(r * 0.85) then farther := -1; if (close <= 0.001) and (farther > 0.001) then begin Inf.Time := farther; Inf.GoingIn := False; end else if (close > 0.001) and (farther <= 0.001) then begin Inf.Time := close; Inf.GoingIn := False; end else begin Inf.GoingIn := True; if close < farther then Inf.Time := close else Inf.Time := farther; end; Inf.Hit := (Inf.Time > 0.001); if not Inf.Hit then Exit; Inf.Pos.SetTo( ray.o.x+ray.d.x*Inf.Time, ray.o.y+ray.d.y*Inf.Time, ray.o.z+ray.d.z*Inf.Time); Inf.Normal := Inf.Pos; Inf.Normal.Sub(Pos); if not Inf.GoingIn then Inf.Normal.Scale(-1); Inf.Brightness := 1; Inf.IndexRefraction := 0.95; MakeTrip(1,1,1,Inf.Opacity); MakeTrip(0,0,0,Inf.Reflectivity); Inf.SpecularN := 200; MakeTrip(0.8,0.8,0.8,Inf.Color); end; procedure TPlane2.GetInfo(Ray: TRay; var Inf: TRayInfo); begin TPlane.GetInfo(Ray,Inf); MakeTrip(0,0,0,Inf.Reflectivity); Inf.SpecularN := 1; MakeTrip(0.9,0.9,0.9,Inf.Color); end; procedure TraceIt; var u: TUniverse; l1,l2: TLightSource; p1: TPlane2; s1: TSphere2; s2,s3,s4: TSphere; begin u.Init(320,200,10, 0,1,0, 0,0,1, 0,1,0, 1, 40,30, 0.2,0.2,0.2, 0,0,0); u.Specular := False; l1.Init(0,-1.7,25, 500,500,500); l2.Init(20,60,20, 30,30,30); u.InsertLight(@l1); u.InsertLight(@l2); p1.Init(0,-2,0, 0,1,0); s1.Init(0,2,25,10); s2.Init(0,-1,15,1); s3.Init(-2.25,-1,15.5,1); s4.Init(2.25,-1,15.5,1); u.Insert(@p1); u.Insert(@s1); u.Insert(@s2); u.Insert(@s3); u.Insert(@s4); {Zoom(u);} Save(u,'brion9.tga'); Beep; u.DeleteAll; u.Done; end; begin Set13h; SetUpRgb; TraceIt; ReadKey; BiosMode(3); end.