Initial commit of 1992 raytracing code
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3f46e7dd82
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268
turbo-pascal/ray4b.pas
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268
turbo-pascal/ray4b.pas
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program mmmmmmmmmmmmm;
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{$X+}
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uses Crt,Vga13h,RayTrace;
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{ r,g,b:0-255 }
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function Rgb(r,g,b: Integer): Integer;
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begin
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if r > 255 then r := 255;
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if g > 255 then g := 255;
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if b > 255 then b := 255;
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Rgb := (b shr 6) or ((g shr 3) and $1c) or (r and $e0);
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end;
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procedure RgbDot(x,y,r,g,b: Integer);
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var
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r1,g1,b1,r2,g2,b2,c1,c2: Integer;
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begin
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if r > 255 then r := 255;
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if g > 255 then g := 255;
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if b > 255 then b := 255;
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if r < 0 then r := 0;
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if g < 0 then g := 0;
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if b < 0 then b := 0;
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r1 := r and $e0; g1 := g and $e0; b1 := b and $c0;
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r2 := r1 + (r mod 32)+16;
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g2 := g1 + (g mod 32)+16;
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b2 := b1 + (b mod 64)+32;
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c1 := Rgb(r1,g1,b1); c2 := Rgb(r2,g2,b2);
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if (x mod 2) = (y mod 2) then PutPixel(x,y,c1) else PutPixel(x,y,c2);
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end;
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procedure SetUpRgb;
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var
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Clrs: array[0..255,0..2] of Byte;
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i: Integer;
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begin
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for i := 0 to 255 do begin
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Clrs[i,0] := (i and $e0) shr 2;
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Clrs[i,1] := (i and $1c) shl 1;
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Clrs[i,2] := (i and 3) shl 4;
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case Clrs[i,2] of
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15..31: Inc(Clrs[i,2],4);
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32..63: Inc(Clrs[i,2],8);
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end;
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end;
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SetColorBlock(0,256,Clrs);
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end;
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type
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GreenSphere = object(Sphere)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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RedSphere = object(Sphere)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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WhiteSphere = object(Sphere)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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Floor = object(Plane)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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WallA = object(Plane)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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WallB = object(Plane)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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Ceiling = object(Plane)
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function GetColor(aray: Ray; time: Real): LongInt; virtual;
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end;
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function Floor.GetColor(aray: RAY; time: real): LongInt;
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var
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x,y: Word;
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begin
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x := Word(Round(time * aray.dz + aray.oz));
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y := Word(Round(time * aray.dx + aray.ox));
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GetColor := GetRgb(0,128+((x mod 2)+(y mod 2))*42,0);
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end;
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function Ceiling.GetColor(aray: RAY; time: real): LongInt;
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var
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x,y: Word;
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c: Byte;
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begin
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x := Word(Round(time * aray.dz + aray.oz));
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y := Word(Round(time * aray.dx + aray.ox));
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c := 128+((x mod 2)+(y mod 2))*42;
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GetColor := GetRgb(c,c,c);
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end;
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function WallA.GetColor(aray: RAY; time: real): LongInt;
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var
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y: Word;
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c: Byte;
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begin
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y := Word(Round(time * aray.dx + aray.ox));
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c := 128+(y mod 2)*42;
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GetColor := GetRgb(c,c div 2,0);
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end;
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function WallB.GetColor(aray: RAY; time: real): LongInt;
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var
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x: Word;
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c: Byte;
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begin
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x := Word(Round(time * aray.dz + aray.oz));
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c := 128+(x mod 2)*42;
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GetColor := GetRgb(c,c div 2,0);
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end;
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function GreenSphere.GetColor(aray: Ray; time: Real): LongInt;
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var
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r: Ray;
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c: LongInt;
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cc: record b,g,r: Byte end absolute c;
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begin
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ReflectRay(aray,time,r);
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c := Owner^.TraceRay(r);
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cc.r := Integer(cc.r) div 2;
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cc.g := Integer(cc.g) div 2 + 128;
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cc.b := Integer(cc.b) div 2;
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GetColor := c;
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end;
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function RedSphere.GetColor(aray: Ray; time: Real): LongInt;
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var
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r: Ray;
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c: LongInt;
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cc: record b,g,r: Byte end absolute c;
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begin
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ReflectRay(aray,time,r);
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c := Owner^.TraceRay(r);
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cc.r := Integer(cc.r) div 2 + 128;
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cc.g := Integer(cc.g) div 2;
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cc.b := Integer(cc.b) div 2;
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GetColor := c;
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end;
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function WhiteSphere.GetColor(aray: Ray; time: Real): LongInt;
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var
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r: Ray;
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c: LongInt;
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cc: record b,g,r: Byte end absolute c;
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begin
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ReflectRay(aray,time,r);
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c := Owner^.TraceRay(r);
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cc.r := Integer(cc.r) div 2 + 128;
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cc.g := Integer(cc.g) div 2 + 128;
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cc.b := Integer(cc.b) div 2 + 128;
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GetColor := c;
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end;
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procedure Draw(var u: Universe);
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var
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x,y: Integer;
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c: LongInt;
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begin
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x := 0;
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while (x < u.Width) and (not KeyPressed) do begin
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for y := 0 to u.Height-1 do begin
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c := u.TracePoint(x,u.Height-1-y);
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if c <> 0 then
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RgbDot(x,y,(c and $ff0000) shr 16,(c and $ff00) shr 8,c and $ff);
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end;
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Inc(x);
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end;
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end;
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procedure Qwik(var u: Universe);
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var
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x,y: Integer;
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c: LongInt;
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r,g,b: Byte;
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begin
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x := 0;
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while (x < (u.Width div 2)) and (not KeyPressed) do begin
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for y := 0 to (u.Height div 2)-1 do begin
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c := u.TracePoint(x*2,u.Height-1-(y*2));
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if c <> 0 then begin
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r := (c and $ff0000) shr 16;
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g := (c and $ff00) shr 8;
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b := c and $ff;
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RgbDot(x*2,y*2,r,g,b); RgbDot(x*2+1,y*2,r,g,b);
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RgbDot(x*2+1,y*2+1,r,g,b); RgbDot(x*2,y*2+1,r,g,b);
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end;
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end;
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Inc(x);
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end;
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end;
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procedure Zoom(var u: Universe);
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var
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x,y,i,j: Integer;
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c: LongInt;
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r,g,b: Byte;
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begin
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x := 0;
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while (x < (u.Width div 4)) and (not KeyPressed) do begin
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for y := 0 to (u.Height div 4)-1 do begin
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c := u.TracePoint(x*4,u.Height-1-(y*4));
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if c <> 0 then begin
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r := (c and $ff0000) shr 16;
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g := (c and $ff00) shr 8;
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b := c and $ff;
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for i := 0 to 3 do
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for j := 0 to 3 do
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RgbDot(x*4+i,y*4+j,r,g,b);
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end;
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end;
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Inc(x);
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end;
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end;
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procedure Beep;
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begin
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Sound(220); { Beep }
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Delay(200); { For 200 ms }
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NoSound; { Relief! }
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end;
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procedure TraceIt;
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var
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u: Universe;
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s: Sphere;
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rs: RedSphere;
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gs: GreenSphere;
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ws: WhiteSphere;
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fl: Floor;
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cl: Ceiling;
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w1,w4: WallA;
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w2,w3: WallB;
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begin
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u.Init(320,200);
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s.Init(0,-8,30, 5);
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rs.Init(-10,-8,40, 5);
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gs.Init(10,-8,40, 5);
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ws.Init(-3,2,50, 6);
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fl.Init(-8,0,0, 0,1,0.001);
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cl.Init(8,0,0, 0,-1,0.001);
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w1.Init(0,0,50, 0,0,-1);
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w4.Init(0,0,-5, 0,0,1);
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w2.Init(0,-100,0, 2,0.25,0.001);
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w3.Init(0,-100,0, 2,-0.25,0.001);
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u.Insert(@fl);
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u.Insert(@cl);
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u.Insert(@w1);
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u.Insert(@w2);
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u.Insert(@w3);
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u.Insert(@w4);
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u.Insert(@s);
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u.Insert(@rs);
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u.Insert(@gs);
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u.Insert(@ws);
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Draw(u);
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Beep;
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u.Done;
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end;
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begin
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Set13h;
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SetUpRgb;
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TraceIt;
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ReadKey;
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BiosMode(3);
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end.
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