wip convert to grayscale/single-hue mode
doesn't seem to be hitting the right palette register
This commit is contained in:
parent
77606d464e
commit
2b17930f0f
2 changed files with 42 additions and 551 deletions
569
dither-image.js
569
dither-image.js
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@ -203,270 +203,6 @@ class RGB {
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}
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}
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/*
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// snarfed from https://lospec.com/palette-list/atari-8-bit-family-gtia
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// which was calculated with Retrospecs App's Atari 800 emulator
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let atariRGB = [
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0x000000,
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0x111111,
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0x222222,
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0x333333,
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0x444444,
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0x555555,
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0x666666,
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0x777777,
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0x888888,
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0x999999,
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0xaaaaaa,
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0xbbbbbb,
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0xcccccc,
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0xdddddd,
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0xeeeeee,
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0xffffff,
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0x190700,
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0x2a1800,
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0x3b2900,
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0x4c3a00,
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0x5d4b00,
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0x6e5c00,
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0x7f6d00,
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0x907e09,
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0xa18f1a,
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0xb3a02b,
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0xc3b13c,
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0xd4c24d,
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0xe5d35e,
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0xf7e46f,
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0xfff582,
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0xffff96,
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0x310000,
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0x3f0000,
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0x531700,
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0x642800,
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0x753900,
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0x864a00,
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0x975b0a,
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0xa86c1b,
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0xb97d2c,
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0xca8e3d,
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0xdb9f4e,
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0xecb05f,
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0xfdc170,
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0xffd285,
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0xffe39c,
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0xfff4b2,
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0x420404,
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0x4f0000,
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0x600800,
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0x711900,
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0x822a0d,
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0x933b1e,
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0xa44c2f,
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0xb55d40,
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0xc66e51,
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0xd77f62,
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0xe89073,
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0xf9a183,
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0xffb298,
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0xffc3ae,
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0xffd4c4,
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0xffe5da,
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0x410103,
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0x50000f,
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0x61001b,
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0x720f2b,
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0x83203c,
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0x94314d,
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0xa5425e,
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0xb6536f,
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0xc76480,
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0xd87591,
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0xe986a2,
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0xfa97b3,
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0xffa8c8,
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0xffb9de,
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0xffcaef,
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0xfbdcf6,
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0x330035,
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0x440041,
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0x55004c,
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0x660c5c,
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0x771d6d,
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0x882e7e,
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0x993f8f,
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0xaa50a0,
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0xbb61b1,
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0xcc72c2,
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0xdd83d3,
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0xee94e4,
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0xffa5e4,
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0xffb6e9,
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0xffc7ee,
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0xffd8f3,
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0x1d005c,
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0x2e0068,
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0x400074,
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0x511084,
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0x622195,
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0x7332a6,
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0x8443b7,
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0x9554c8,
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0xa665d9,
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0xb776ea,
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0xc887eb,
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0xd998eb,
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0xe9a9ec,
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0xfbbaeb,
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0xffcbef,
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0xffdff9,
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0x020071,
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0x13007d,
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0x240b8c,
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0x351c9d,
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0x462dae,
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0x573ebf,
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0x684fd0,
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0x7960e1,
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0x8a71f2,
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0x9b82f7,
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0xac93f7,
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0xbda4f7,
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0xceb5f7,
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0xdfc6f7,
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0xf0d7f7,
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0xffe8f8,
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0x000068,
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0x000a7c,
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0x081b90,
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0x192ca1,
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0x2a3db2,
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0x3b4ec3,
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0x4c5fd4,
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0x5d70e5,
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0x6e81f6,
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0x7f92ff,
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0x90a3ff,
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0xa1b4ff,
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0xb2c5ff,
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0xc3d6ff,
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0xd4e7ff,
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0xe5f8ff,
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0x000a4d,
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0x001b63,
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0x002c79,
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0x023d8f,
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0x134ea0,
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0x245fb1,
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0x3570c2,
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0x4681d3,
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0x5792e4,
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0x68a3f5,
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0x79b4ff,
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0x8ac5ff,
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0x9bd6ff,
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0xace7ff,
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0xbdf8ff,
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0xceffff,
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0x001a26,
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0x002b3c,
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0x003c52,
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0x004d68,
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0x065e7c,
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0x176f8d,
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0x28809e,
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0x3991af,
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0x4aa2c0,
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0x5bb3d1,
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0x6cc4e2,
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0x7dd5f3,
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0x8ee6ff,
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0x9ff7ff,
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0xb0ffff,
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0xc1ffff,
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0x01250a,
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0x023610,
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0x004622,
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0x005738,
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0x05684d,
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0x16795e,
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0x278a6f,
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0x389b80,
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0x49ac91,
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0x5abda2,
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0x6bceb3,
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0x7cdfc4,
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0x8df0d5,
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0x9effe5,
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0xaffff1,
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0xc0fffd,
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0x04260d,
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0x043811,
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0x054713,
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0x005a1b,
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0x106b1b,
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0x217c2c,
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0x328d3d,
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0x439e4e,
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0x54af5f,
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0x65c070,
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0x76d181,
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0x87e292,
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0x98f3a3,
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0xa9ffb3,
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0xbaffbf,
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0xcbffcb,
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0x00230a,
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0x003510,
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0x044613,
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0x155613,
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0x266713,
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0x377813,
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0x488914,
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0x599a25,
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0x6aab36,
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0x7bbc47,
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0x8ccd58,
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0x9dde69,
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0xaeef7a,
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0xbfff8b,
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0xd0ff97,
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0xe1ffa3,
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0x001707,
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0x0e2808,
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0x1f3908,
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0x304a08,
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0x415b08,
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0x526c08,
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0x637d08,
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0x748e0d,
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0x859f1e,
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0x96b02f,
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0xa7c140,
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0xb8d251,
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0xc9e362,
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0xdaf473,
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0xebff82,
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0xfcff8e,
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0x1b0701,
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0x2c1801,
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0x3c2900,
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0x4d3b00,
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0x5f4c00,
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0x705e00,
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0x816f00,
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0x938009,
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0xa4921a,
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0xb2a02b,
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0xc7b43d,
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0xd8c64e,
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0xead760,
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0xf6e46f,
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0xfffa84,
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0xffff99,
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].map((hex) => RGB.fromHex(hex).fromNTSC());
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//].map((hex) => RGB.fromHex(hex));
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*/
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let atariRGB = [];
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for (let i = 0; i < 256; i++) {
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atariRGB[i] = RGB.fromGTIA(i);
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@ -475,16 +211,11 @@ for (let i = 0; i < 256; i++) {
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/**
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* Dither RGB input data with a target palette size.
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* If the number of used colors exceeds `n`, the
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* palette will be reduced until it fits.
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* Dither RGB input data and pick a monochrome palette.
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* @param {RGB[]} input source scanline data, in linear RGB
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* @param {number[]} palette - current working palette, as Atari 8-bit color values (low nybble luminance, high nybble hue)
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* @param {number} n - target color count
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* @param {number} y
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* @returns {{output: number[], palette: number[], error: RGB[]}}
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*/
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function decimate(input, palette, n) {
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function colorize(input) {
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let width = input.length;
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@ -508,8 +239,7 @@ function decimate(input, palette, n) {
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}
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let output = zeroes(width);
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let popularity = zeroes(palette.length);
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let distance2 = 0;
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let distance = 0;
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let nextError = new RGB(0, 0, 0);
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@ -533,7 +263,7 @@ function decimate(input, palette, n) {
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}
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output[x] = pick;
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popularity[pick]++;
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distance += shortest;
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let share = (n) => nextError.multiply(n / 16);
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@ -545,228 +275,23 @@ function decimate(input, palette, n) {
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return {
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output,
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palette,
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distance2,
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popularity,
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distance,
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error: error.next
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};
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};
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let decimated = palette.slice();
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// force to grayscale
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//decimated = [0, 5, 10, 15];
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// force to rgb
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//decimated = [0, 0x36, 0xb6, 0x86];
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// force to rWb
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//decimated = [0, 0x36, 0x0f, 0x86];
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let reserved = [0]; // black
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//reserved = [0, 15]; // black, white
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//reserved = [0, 5, 10, 15]; // grayscale
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//reserved = [0, 0x48, 0x78, 15]; // vaporwave
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//reserved = [0, 0x3c, 0x78, 15]; // red/blue/white
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/*
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if (( y & 1 ) === 0) {
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reserved = [0, 0x3c, 0x1e, 15]; // red/yellow/white
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} else {
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reserved = [0, 0x76, 0x9e, 0xb8]; // blue/cyan/green
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let best = null;
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for (let hue = 0; hue < 16; hue++) {
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let palette = [];
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for (let i = 0; i < 16; i++) {
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palette[i] = (hue << 4) | i;
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}
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let variant = dither(palette);
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if (!best || variant.distance < best.distance) {
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best = variant;
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}
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}
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*/
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let keepers = zeroes(256);
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for (let i of reserved) {
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keepers[i & 0xfe] = 1; // drop that 0 luminance bit!
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}
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// Median cut!
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// https://en.wikipedia.org/wiki/Median_cut
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//let buckets = [input.slice()];
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// preface the reserved bits
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let buckets = reserved.slice().map((c) => [atariRGB[c]]).concat([input.slice()]);
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if (input.length != 160) {
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throw new Error('xxx bad input size');
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}
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/*
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let buckets = [input.slice()];
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if (reserved.length > 0) {
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let pxPerReserved = input.length;
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for (let c of reserved) {
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for (let i = 0; i < pxPerReserved; i++) {
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buckets[0].unshift(atariRGB[c]);
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}
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}
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console.log(buckets[0].length, 'xxx');
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}
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*/
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let magicSort = (picker) => (a, b) => {
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let bychannel = picker(b) - picker(a);
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if (bychannel) return bychannel;
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let byluma = b.luma() - a.luma();
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return byluma;
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};
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let medianCut = (bucket, range) => {
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if (bucket.length < 2) {
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throw new Error('short bucket');
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}
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//console.log('medianCut', bucket, range);
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// Sort by the channel with the greatest range,
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// then cut the bucket in two at the median.
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if (range.g >= range.r && range.g >= range.b) {
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//bucket.sort((a, b) => b.g - a.g);
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bucket.sort(magicSort((rgb) => rgb.g));
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} else if (range.r >= range.g && range.r >= range.b) {
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//bucket.sort((a, b) => b.r - a.r);
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bucket.sort(magicSort((rgb) => rgb.r));
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} else if (range.b >= range.g && range.b >= range.r) {
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//bucket.sort((a, b) => b.b - a.b);
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bucket.sort(magicSort((rgb) => rgb.b));
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}
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let half = bucket.length >> 1;
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//console.log('cutting', half, bucket.length);
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let [bottom, top] = [bucket.slice(0, half), bucket.slice(half)];
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//console.log({bottom, top});
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return [bottom, top];
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//return [bucket.slice(0, half), bucket.slice(half)];
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};
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while (buckets.length < n) {
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// Find the bucket with the greatest range in any channel
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let ranges = buckets.map((bucket) => {
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if (bucket.length == 0) {
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throw new Error('xxx empty bucket');
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}
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let red = bucket.map((rgb) => rgb.r);
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let green = bucket.map((rgb) => rgb.g);
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let blue = bucket.map((rgb) => rgb.b);
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return new RGB(
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Math.max(...red) - Math.min(...red),
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Math.max(...green) - Math.min(...green),
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Math.max(...blue) - Math.min(...blue)
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);
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});
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let topRanges = ranges.map((rgb) => Math.max(rgb.r, rgb.g, rgb.b));
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//let greatest = Math.max(...topRanges);
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//let index = topRanges.indexOf(greatest);
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let greatest = 0;
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let index = -1;
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for (let i = 0; i < topRanges.length; i++) {
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//if (topRanges[i] >= greatest) {
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if (topRanges[i] > greatest) {
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greatest = topRanges[i];
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index = i;
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}
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}
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if (index == -1) {
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// We just ran out of colors! Pad the buckets.
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//while (buckets.length < n) {
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// buckets.push([new RGB(0, 0, 0)]);
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//}
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break;
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}
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let [lo, hi] = medianCut(buckets[index], ranges[index]);
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buckets.splice(index, 1, lo, hi);
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}
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if (buckets.length > n) {
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throw new Error('xxx too many colors assigned');
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}
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decimated = buckets.map((bucket) => {
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// Average the RGB colors in this chunk
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let rgb = bucket
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.reduce((acc, rgb) => acc.inc(rgb), new RGB(0, 0, 0))
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.divide(bucket.length);
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// Scale the average to the brightest
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let avg_luma = rgb.luma();
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let lumas = bucket.map((rgb) => rgb.luma());
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let brightest = Math.max(...lumas);
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if (avg_luma > 0) {
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rgb = rgb.multiply(brightest / avg_luma).clamp();
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}
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// this also works pretty ok
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// but i think keeping luma is better
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//
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/*
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// 1) take the brightest luma
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// 2) take the most saturated chroma
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// 3) profit!
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let lumas = bucket.map((rgb) => rgb.luma());
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let brightest = Math.max(...lumas);
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let saturations = bucket.map((rgb) => Math.max(rgb.r, rgb.g, rgb.b) - Math.min(rgb.r, rgb.g, rgb.b));
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let saturation = Math.max(...saturations);
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let saturatedIndex = saturations.indexOf(saturation);
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let rgb = bucket[saturatedIndex];
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let luma = rgb.luma();
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if (luma > 0) {
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rgb = rgb.multiply(brightest / luma).clamp();
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}
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*/
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// pick the luma-brightest color in the bucket
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// kinda nice but really aggressive with the colors
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/*
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let lumas = bucket.map((rgb) => rgb.luma());
|
||||
let luma = Math.max(...lumas);
|
||||
let rgb = bucket[lumas.indexOf(luma)];
|
||||
*/
|
||||
|
||||
// Take the channel-brightest color in the bucket
|
||||
// bad
|
||||
//let rgb = bucket[bucket.length - 1];
|
||||
|
||||
// Take the luma-brightest color in the bucket
|
||||
// wrong? bad
|
||||
//let rgb = bucket.slice().sort((a, b) => b.luma() - a.luma())[bucket.length - 1];
|
||||
|
||||
// Take the median color in the bucket
|
||||
// bad
|
||||
//let rgb = bucket[bucket.length >> 1];
|
||||
|
||||
// Combine the brightest of each channel
|
||||
// this is kinda good
|
||||
/*
|
||||
let rgb = new RGB(
|
||||
Math.max(...bucket.map((rgb) => rgb.r)),
|
||||
Math.max(...bucket.map((rgb) => rgb.g)),
|
||||
Math.max(...bucket.map((rgb) => rgb.b))
|
||||
);
|
||||
*/
|
||||
|
||||
// combine the median of each channel
|
||||
// sux
|
||||
/*
|
||||
let rgb = new RGB(
|
||||
bucket.map((rgb) => rgb.r).sort((a, b) => b - a)[bucket.length >> 1],
|
||||
bucket.map((rgb) => rgb.g).sort((a, b) => b - a)[bucket.length >> 1],
|
||||
bucket.map((rgb) => rgb.b).sort((a, b) => b - a)[bucket.length >> 1]
|
||||
);
|
||||
*/
|
||||
|
||||
// Take the luma-median color in the bucket
|
||||
//let rgb = bucket.slice().sort((a, b) => b.luma() - a.luma())[bucket.length >> 1];
|
||||
|
||||
// Take the brightest-channel median
|
||||
//let rgb = bucket.slice()
|
||||
// .sort((a, b) => Math.max(b.r, b.g, b.b) - Math.max(a.r, b.g, b.b))[bucket.length >> 1];
|
||||
|
||||
// And map into the Atari palette
|
||||
let dists = palette.map((i) => rgb.difference(atariRGB[i]).magnitude());
|
||||
let closest = Math.min(...dists);
|
||||
let index = dists.indexOf(closest);
|
||||
return palette[index];
|
||||
});
|
||||
decimated.sort((a, b) => a - b);
|
||||
|
||||
// Palette fits
|
||||
return dither(decimated);
|
||||
return best;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -781,10 +306,10 @@ async function loadImage(src) {
|
|||
let height = image.bitmap.height;
|
||||
|
||||
let aspect = width / height;
|
||||
let dar = 2 / 1.2;
|
||||
let dar = 4 / 1.2;
|
||||
if (aspect > ((320 / 1.2) / 192)) {
|
||||
// wide
|
||||
width = 160;
|
||||
width = 80;
|
||||
height = Math.round((width * image.bitmap.height / image.bitmap.width) * dar);
|
||||
if (height & 1) {
|
||||
height++;
|
||||
|
@ -820,8 +345,8 @@ function imageToLinearRGB(rgba) {
|
|||
}
|
||||
|
||||
/**
|
||||
* Read an image file, squish to 160px if necessary,
|
||||
* and dither to 4 colors per scan line.
|
||||
* Read an image file, squish to 80px if necessary,
|
||||
* and dither to 16 monochrome levels per scan line.
|
||||
*
|
||||
* @param {string} source path to source image file
|
||||
* @returns {{width: number, height: number, lines: {palette: Array, output: Uint8Array}[]}}
|
||||
|
@ -834,8 +359,8 @@ async function convert(source) {
|
|||
rgba
|
||||
} = await loadImage(source);
|
||||
|
||||
if (width > 160) {
|
||||
throw new Error(`expected <160px width, got ${width} pixels`);
|
||||
if (width > 80) {
|
||||
throw new Error(`expected <80px width, got ${width} pixels`);
|
||||
}
|
||||
|
||||
if (height > 192) {
|
||||
|
@ -860,17 +385,10 @@ async function convert(source) {
|
|||
throw new Error('inconsistent data size on input');
|
||||
}
|
||||
|
||||
// Start with all colors usable with regular CTIA modes
|
||||
// (not the 16-luminance special mode on GTIA)
|
||||
let allColors = [];
|
||||
for (let i = 0; i < 256; i += 2) {
|
||||
allColors.push(i);
|
||||
}
|
||||
|
||||
let left = [], right = [];
|
||||
let padding = 0;
|
||||
if (width < 160) {
|
||||
padding = 160 - width;
|
||||
if (width < 80) {
|
||||
padding = 80 - width;
|
||||
|
||||
let black = new RGB(0, 0, 0);
|
||||
left = repeat(black, padding >> 1);
|
||||
|
@ -889,7 +407,7 @@ async function convert(source) {
|
|||
let error = lines[y - 1].error;
|
||||
inputLine = inputLine.map((rgb, x) => rgb.add(error[x]).clamp());
|
||||
}
|
||||
let line = decimate(inputLine, allColors, 4, y);
|
||||
let line = colorize(inputLine);
|
||||
lines.push(line);
|
||||
}
|
||||
return {
|
||||
|
@ -934,15 +452,11 @@ function genAssembly(width, height, nbits, lines) {
|
|||
let half = stride * height / 2;
|
||||
let frame = {
|
||||
palette1: new Uint8Array(height),
|
||||
palette2: new Uint8Array(height),
|
||||
palette3: new Uint8Array(height),
|
||||
bitmap: new Uint8Array(stride * height),
|
||||
};
|
||||
for (let y = 0; y < height; y++) {
|
||||
let base = 0;
|
||||
frame.palette1[y] = lines[y + base].palette[1];
|
||||
frame.palette2[y] = lines[y + base].palette[2];
|
||||
frame.palette3[y] = lines[y + base].palette[3];
|
||||
indexedToBitmap(
|
||||
width,
|
||||
nbits,
|
||||
|
@ -957,10 +471,6 @@ function genAssembly(width, height, nbits, lines) {
|
|||
|
||||
.export frame1_palette1_even
|
||||
.export frame1_palette1_odd
|
||||
.export frame1_palette2_even
|
||||
.export frame1_palette2_odd
|
||||
.export frame1_palette3_even
|
||||
.export frame1_palette3_odd
|
||||
|
||||
.export displaylist
|
||||
|
||||
|
@ -982,22 +492,6 @@ ${byte2byte(even(frame.palette1))}
|
|||
frame1_palette1_odd:
|
||||
${byte2byte(odd(frame.palette1))}
|
||||
|
||||
.align 128
|
||||
frame1_palette2_even:
|
||||
${byte2byte(even(frame.palette2))}
|
||||
|
||||
.align 128
|
||||
frame1_palette2_odd:
|
||||
${byte2byte(odd(frame.palette2))}
|
||||
|
||||
.align 128
|
||||
frame1_palette3_even:
|
||||
${byte2byte(even(frame.palette3))}
|
||||
|
||||
.align 128
|
||||
frame1_palette3_odd:
|
||||
${byte2byte(odd(frame.palette3))}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1011,16 +505,17 @@ displaylist:
|
|||
.byte $f0 ; 8 blank lines
|
||||
|
||||
; ${height} lines graphics
|
||||
; ANTIC mode e (160px 2bpp, 1 scan line per line)
|
||||
.byte $4e
|
||||
; ANTIC mode f (320px 1bpp, 1 scan line per line)
|
||||
; this is modified into GTIA grayscale mode
|
||||
.byte $4f
|
||||
.addr frame1_top
|
||||
.repeat ${height / 2 - 1}
|
||||
.byte $0e
|
||||
.byte $0f
|
||||
.endrep
|
||||
.byte $4e
|
||||
.byte $4f
|
||||
.addr frame1_bottom
|
||||
.repeat ${height / 2 - 1}
|
||||
.byte $0e
|
||||
.byte $0f
|
||||
.endrep
|
||||
|
||||
.byte $41 ; jump and blank
|
||||
|
@ -1077,7 +572,7 @@ async function main() {
|
|||
process.exit(1);
|
||||
}
|
||||
|
||||
let nbits = 2;
|
||||
let nbits = 4;
|
||||
|
||||
let {width, height, lines} = await convert(process.argv[2], nbits);
|
||||
|
||||
|
|
22
mono16.s
22
mono16.s
|
@ -7,6 +7,7 @@ COLPF1 = $D017
|
|||
COLPF2 = $D018
|
||||
COLPF3 = $D019
|
||||
COLBK = $D01A
|
||||
PRIOR = $D01B
|
||||
|
||||
AUDC1 = $D201
|
||||
DMACTL = $D400
|
||||
|
@ -43,10 +44,6 @@ scanline_max = (lines_per_frame - scanline_offset) / 2
|
|||
.import frame1_bottom
|
||||
.import frame1_palette1_even
|
||||
.import frame1_palette1_odd
|
||||
.import frame1_palette2_even
|
||||
.import frame1_palette2_odd
|
||||
.import frame1_palette3_even
|
||||
.import frame1_palette3_odd
|
||||
.import displaylist
|
||||
|
||||
.code
|
||||
|
@ -58,6 +55,12 @@ scanline_max = (lines_per_frame - scanline_offset) / 2
|
|||
lda #$00
|
||||
sta DMACTL
|
||||
|
||||
; Enable GTIA monochrome mode
|
||||
lda PRIOR
|
||||
and #$3f
|
||||
ora #$40
|
||||
sta PRIOR
|
||||
|
||||
; Disable VBI and DLI but allow Reset
|
||||
lda #$20
|
||||
sta NMIEN
|
||||
|
@ -101,22 +104,15 @@ wait_loop:
|
|||
;ldy scanline ; 3 cyc
|
||||
;inc scanline ; 5 cyc
|
||||
|
||||
; 23-26 cycles before break
|
||||
; 8-9 cycles before break
|
||||
; Leisurely memory fetches
|
||||
lda frame1_palette1_even + frame_offset + line_offset - scanline_offset / 2,y ; 4/5 @FIXME alternate
|
||||
pha ; 3
|
||||
ldx frame1_palette2_even + frame_offset + line_offset - scanline_offset / 2,y ; 4/5
|
||||
lda frame1_palette3_even + frame_offset + line_offset - scanline_offset / 2,y ; 4/5
|
||||
tay ; 2
|
||||
pla ; 3
|
||||
; Wait for horizontal blank
|
||||
sta WSYNC ; 4
|
||||
|
||||
; 12 cycles after break
|
||||
; 4 cycles after break
|
||||
; Update color registers as fast as possible
|
||||
sta COLPF0 ; 4
|
||||
stx COLPF1 ; 4
|
||||
sty COLPF2 ; 4
|
||||
.endmacro
|
||||
|
||||
.macro run_frame frame_offset
|
||||
|
|
Loading…
Reference in a new issue