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7 changed files with 259 additions and 784 deletions

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@ -2,11 +2,8 @@
all : mandel.xex
mandel.xex : mandel.o mandel-core.o tables.o atari-xex.cfg
ld65 -C ./atari-xex.cfg --mapfile mandel.map -o $@ mandel.o mandel-core.o tables.o atari.lib
mandel.s : mandel.c mandel.h
cc65 -o $@ mandel.c
mandel.xex : mandel.o tables.o atari-asm-xex.cfg
ld65 -C ./atari-asm-xex.cfg -o $@ mandel.o tables.o
%.o : %.s
ca65 -o $@ $<
@ -16,7 +13,6 @@ tables.s : tables.js
clean :
rm -f tables.s
rm -f mandel.s
rm -f *.o
rm -f *.xex
rm -f mandel.map

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@ -1,69 +0,0 @@
# Sample linker configuration for C programs using the Atari binary file support.
# Use with: cl65 -tatari -Catari-xex.cfg prog.c -o prog.xex
FEATURES {
STARTADDRESS: default = $8000;
}
SYMBOLS {
__SYSTEM_CHECK__: type = import; # force inclusion of "system check" load chunk
__STACKSIZE__: type = weak, value = $0800; # 2k stack
__STARTADDRESS__: type = export, value = %S;
__RESERVED_MEMORY__: type = weak, value = $0000;
__SYSCHKHDR__: type = export, value = 0; # Disable system check header
__SYSCHKTRL__: type = export, value = 0; # Disable system check trailer
__TABLESEG_START__: type = weak, value = $2E00 + $0300;
__TABLESEG_SIZE__: type = weak, value = 6 * $100;
__BANKSY_START__: type = weak, value = $4000;
__BANKSY_SIZE__: type = weak, value = $4000;
__FRAMEBUFFER_START__: type = weak, value = $A000;
}
MEMORY {
# Note -- $80 and $81 (LOMEM) appear to be reserved in ZP.
ZP: file = "", define = yes, start = $0082, size = $007E;
# "system check" load chunk
SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
# Note $a000-$bfff is against the BASIC cartridge, may require booting with OPTION.
TABLES: file = %O, define = yes, start = __TABLESEG_START__, size = __TABLESEG_SIZE__;
# We reserve $4000-7fff for the bank-switch window.
# In theory we could keep data and code here that we only use on 48k/64k systems.
BANKSWITCH: file = "", define = yes, start = __BANKSY_START__, size = __BANKSY_SIZE__;
# "main program" load chunk
MAIN: file = %O, define = yes, start = %S, size = __FRAMEBUFFER_START__ - __STACKSIZE__ - __RESERVED_MEMORY__ - %S;
}
FILES {
%O: format = atari;
}
FORMATS {
atari: runad = start,
initad = SYSCHKCHNK: __SYSTEM_CHECK__;
}
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
EXTZP: load = ZP, type = zp, optional = yes;
SYSCHK: load = SYSCHKCHNK, type = rw, define = yes, optional = yes;
TABLES: load = TABLES, type = ro, optional = yes, align = 256;
BANKSWICH: load = BANKSWITCH, type = ro, optional = yes;
STARTUP: load = MAIN, type = ro, define = yes;
LOWBSS: load = MAIN, type = rw, optional = yes; # not zero initialized
LOWCODE: load = MAIN, type = ro, define = yes, optional = yes;
ONCE: load = MAIN, type = ro, optional = yes;
CODE: load = MAIN, type = ro, define = yes;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
INIT: load = MAIN, type = rw, optional = yes;
BSS: load = MAIN, type = bss, define = yes;
}
FEATURES {
CONDES: type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__,
segment = ONCE;
CONDES: type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__,
segment = RODATA;
CONDES: type = interruptor,
label = __INTERRUPTOR_TABLE__,
count = __INTERRUPTOR_COUNT__,
segment = RODATA,
import = __CALLIRQ__;
}

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@ -1,15 +0,0 @@
/**
* The UI and I/O wrapper for the Mandelbrot runner, in C.
*
* For the moment *all* logic is in mandel-core.s, I'm just
* trying to get this to run within a cc65 environment.
* Eventually just the inner loop fun will live in there.
*/
#include <stdlib.h>
#include <stdio.h>
#include "mandel.h"
void main(void) {
mandel_start();
}

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@ -1,4 +0,0 @@
#include <inttypes.h>
// From mandel-core.s:
extern void mandel_start(void);

File diff suppressed because it is too large Load diff

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@ -18,7 +18,7 @@ Enjoy! I'll probably work on this off and on for the next few weeks until I've g
## Current state
Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 6 preset viewports via the number keys.
Basic rendering is functional, with interactive zoom/pan (+/-/arrows) and 4 preset viewports via the number keys.
The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 32-bit output in the zero page, using the Atari OS ROM's floating point registers as workspaces. Inputs are clobbered.
@ -27,7 +27,7 @@ The 16-bit signed integer multiplication takes two 16-bit inputs and emits one 3
* when expanded RAM is available as on 130XE, a 64KB 8-bit multiplication table accelerates the remaining multiplications
* without expanded RAM, a table of half-squares is used to implement the algorithm from https://everything2.com/title/Fast+6502+multiplication
The mandelbrot calculations are done using 3.13-precision fixed point numbers with 6.26-precision intermediates.
The mandelbrot calculations are done using 4.12-precision fixed point numbers with 8.24-precision intermediates. It may be possible to squish this down to 3.13/6.26.
Iterations are capped at 255.

14
todo.md
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@ -1,17 +1,19 @@
things to try:
* fix status bar to show elapsed time, per-iter time, per-pixel iter count
* 'turbo' mode disabling graphics in full or part
* skip add on the top-byte multiply in sqr8/mul8
* should save a few cycles, suggestion by jamey
* patch the entire expanded-ram imul8xe on top of imul8 to avoid the 3-cycle thunk penalty :D
* maybe clean up the load/layout of the big mul table
* consider alternate lookup tables in the top 16KB under ROM
* try 3.13 fixed point instead of 4.12 for more precision
* can we get away without the extra bit?
* since exit compare space would be 6.26 i think so
* y-axis mirror optimization
* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
* maybe redo tiering to just 4x4, 2x2, 1x1?
* extract viewport for display & re-input via keyboard
* fujinet screenshot/viewport uploader