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49fe315529
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49fe315529 | |||
f1ebb21bcb |
2 changed files with 17 additions and 13 deletions
27
mandel.s
27
mandel.s
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@ -234,9 +234,9 @@ display_list_len = display_list_end - display_list_start
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color_map:
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.byte 0
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.repeat 85
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.byte 1
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.byte 2
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.byte 3
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.byte %01010101
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.byte %10101010
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.byte %11111111
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.endrepeat
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@ -285,6 +285,11 @@ fill_masks:
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.byte %00000001
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.byte %00000000
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pixel_masks:
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.byte %11111111
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.byte %11110000
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.byte %11000000
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viewport_zoom:
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.byte 1
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.byte 6
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@ -1130,8 +1135,11 @@ enough:
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; iter -> color
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ldx iter
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lda color_map,x
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ldx fill_level
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and pixel_masks,x
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sta pixel_color
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lda #(255 - 3)
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lda pixel_masks,x
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eor #$ff
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sta pixel_mask
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; sy -> line base address in temp
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@ -1180,18 +1188,15 @@ point:
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; pixel_mask <<= pixel_shift (shifting in ones)
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and #3
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sta pixel_shift
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lda #3
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sec
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sbc pixel_shift
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tax
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shift_loop:
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beq shift_done
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asl pixel_color
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asl pixel_color
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lsr pixel_color
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lsr pixel_color
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sec
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rol pixel_mask
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ror pixel_mask
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sec
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rol pixel_mask
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ror pixel_mask
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dex
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jmp shift_loop
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shift_done:
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3
todo.md
3
todo.md
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@ -11,8 +11,7 @@ things to try:
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* y-axis mirror optimization
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* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
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* maybe redo tiering to just 4x4, 2x2, 1x1?
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* try filling in the extra scanlines on 4x4 and 2x2 tiering
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* extract viewport for display & re-input via keyboard
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