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No commits in common. "7f2bc43cff173e7dffd9a5629bb9bcb56f374259" and "29630c88872c8b22a2b357983f1cd0fc86bb197d" have entirely different histories.
7f2bc43cff
...
29630c8887
6 changed files with 81 additions and 184 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,4 +1,3 @@
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*.o
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*.xex
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tables.s
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.DS_Store
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8
Makefile
8
Makefile
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@ -2,17 +2,13 @@
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all : mandel.xex
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mandel.xex : mandel.o tables.o
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ld65 -C ./atari-asm-xex.cfg -o $@ $+
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%.xex : %.o
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ld65 -C atari-asm-xex.cfg -o $@ $<
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%.o : %.s
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ca65 -o $@ $<
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tables.s : tables.js
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node tables.js > tables.s
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clean :
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rm -f tables.s
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rm -f *.o
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rm -f *.xex
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174
mandel.s
174
mandel.s
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@ -25,14 +25,14 @@ z_buffer_active = $b0 ; boolean: 1 if we triggered the lake, 0 if not
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z_buffer_start = $b1 ; u8: index into z_buffer
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z_buffer_end = $b2 ; u8: index into z_buffer
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temp = $b4 ; u16
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temp2 = $b6 ; u16
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pixel_ptr = $b8 ; u16
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pixel_color = $ba ; u8
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pixel_mask = $bb ; u8
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pixel_shift = $bc ; u8
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pixel_offset = $bd ; u8
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fill_level = $be ; u8
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palette_offset = $bf ; u8
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pixel_ptr = $b6 ; u16
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pixel_color = $b8 ; u8
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pixel_mask = $b9 ; u8
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pixel_shift = $ba ; u8
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pixel_offset = $bb ; u8
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fill_level = $bc ; u8
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palette_offset = $bd ; u8
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; FP registers in zero page
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FR0 = $d4 ; float48
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@ -107,10 +107,6 @@ KEY_RIGHT = $87
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mantissa .byte 6
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.endstruct
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.import mul_lobyte256
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.import mul_hibyte256
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.import mul_hibyte512
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.data
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strings:
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@ -261,12 +257,6 @@ fill_masks:
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add 4, dest, arg2, dest
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.endmacro
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.macro add_carry dest
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lda dest
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adc #0
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sta dest
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.endmacro
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; 2 + 9 * byte cycles
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.macro sub bytes, dest, arg1, arg2
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sec ; 2 cyc
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@ -344,15 +334,65 @@ fill_masks:
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neg 4, arg
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.endmacro
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; inner loop for imul16
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; bitnum < 8: 25 or 41 cycles
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; bitnum >= 8: 30 or 46 cycles
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.macro bitmul16 arg1, arg2, result, bitnum
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.local zero
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.local one
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.local next
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; does 16-bit adds
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; arg1 and arg2 are treated as unsigned
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; negative signed inputs must be flipped first
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; 7 cycles up to the branch
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; check if arg1 has 0 or 1 bit in this place
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; 5 cycles either way
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.if bitnum < 8
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lda arg1 ; 3 cyc
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and #(1 << (bitnum)) ; 2 cyc
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.else
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lda arg1 + 1 ; 3 cyc
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and #(1 << ((bitnum) - 8)) ; 2 cyc
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.endif
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bne one ; 2 cyc
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zero: ; 18 cyc, 23 cyc
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lsr result + 3 ; 5 cyc
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jmp next ; 3 cyc
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one: ; 32 cyc, 37 cyc
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; 16-bit add on the top bits
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clc ; 2 cyc
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lda result + 2 ; 3 cyc
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adc arg2 ; 3 cyc
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sta result + 2 ; 3 cyc
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lda result + 3 ; 3 cyc
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adc arg2 + 1 ; 3 cyc
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ror a ; 2 cyc - get a jump on the shift
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sta result + 3 ; 3 cyc
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next:
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ror result + 2 ; 5 cyc
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ror result + 1 ; 5 cyc
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.if bitnum >= 8
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; we can save 5 cycles * 8 bits = 40 cycles total by skipping this byte
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; when it's all uninitialized data
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ror result ; 5 cyc
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.endif
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.endmacro
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; 5 to 25 cycles
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.macro check_sign arg
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; Check sign bit and flip argument to postive,
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; keeping a count of sign bits in the Y register.
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; keeping a count of sign bits in the X register.
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.local positive
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lda arg + 1 ; 3 cyc
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bpl positive ; 2 cyc
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neg16 arg ; 18 cyc
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iny ; 2 cyc
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inx ; 2 cyc
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positive:
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.endmacro
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@ -379,93 +419,35 @@ positive:
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copy16 dest, FR2 + 2 ; 12 cyc
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.endmacro
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; Adapted from https://everything2.com/title/Fast+6502+multiplication
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.macro imul8 dest, arg1, arg2
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.local under256
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.local next
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.local small_product
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.scope
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mul_factor_a = arg1
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mul_factor_x = arg2
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mul_product_lo = dest
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mul_product_hi = dest + 1
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lda mul_factor_a ; setup: 6 cycles
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;ldx mul_factor_x
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clc ; (a + x)^2/2: 23 cycles
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adc mul_factor_x
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tax
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bcc under256
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lda mul_hibyte512,x
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bcs next
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under256:
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lda mul_hibyte256,x
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sec
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next:
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sta mul_product_hi
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lda mul_lobyte256,x
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ldx mul_factor_a ; - a^2/2: 20 cycles
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sbc mul_lobyte256,x
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sta mul_product_lo
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lda mul_product_hi
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sbc mul_hibyte256,x
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sta mul_product_hi
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ldx mul_factor_x ; + x & a & 1: 22 cycles
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txa ; (this is a kludge to correct a
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and mul_factor_a ; roundoff error that makes odd * odd too low)
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and #1
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clc
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adc mul_product_lo
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bcc small_product
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inc mul_product_hi
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small_product:
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sec ; - x^2/2: 25 cycles
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sbc mul_lobyte256,x
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sta mul_product_lo
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lda mul_product_hi
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sbc mul_hibyte256,x
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sta mul_product_hi
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.endscope
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.endmacro
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; min 470 cycles
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; max 780 cycles
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.proc imul16_func
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arg1 = FR0 ; 16-bit arg (clobbered)
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arg2 = FR1 ; 16-bit arg (clobbered)
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result = FR2 ; 32-bit result
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inter = temp2
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ldy #0 ; 2 cyc
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; counts the number of sign bits in Y
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ldx #0 ; 2 cyc
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; counts the number of sign bits in X
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check_sign arg1 ; 5 to 25 cyc
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check_sign arg2 ; 5 to 25 cyc
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; h1l1 * h2l2
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; (h1*256 + l1) * (h2*256 + l2)
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; h1*256*(h2*256 + l2) + l1*(h2*256 + l2)
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; h1*h2*256*256 + h1*l2*256 + h2*l1*256 + l1*l2
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; zero out the 32-bit temp's top 16 bits
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lda #0 ; 2 cyc
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sta result + 2 ; 3 cyc
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sta result + 3 ; 3 cyc
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; the bottom two bytes will get cleared by the shifts
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imul8 result, arg1, arg2
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lda #0
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sta result + 2
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sta result + 3
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imul8 inter, arg1 + 1, arg2
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add16 result + 1, result + 1, inter
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add_carry result + 3
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imul8 inter, arg1, arg2 + 1
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add16 result + 1, result + 1, inter
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add_carry result + 3
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imul8 inter, arg1 + 1, arg2 + 1
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add16 result + 2, result + 2, inter
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; unrolled loop for maximum speed, at the cost
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; of a larger routine
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; 440 to 696 cycles
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.repeat 16, bitnum
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; bitnum < 8: 25 or 41 cycles
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; bitnum >= 8: 30 or 46 cycles
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bitmul16 arg1, arg2, result, bitnum
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.endrepeat
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; In case of mixed input signs, return a negative result.
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cpy #1 ; 2 cyc
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cpx #1 ; 2 cyc
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bne positive_result ; 2 cyc
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neg32 result ; 34 cyc
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positive_result:
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@ -37,7 +37,6 @@ Add a running counter of ms/px using the vertical blank interrupts as a timer. T
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Check for cycles in (zx,zy) output when in the 'lake'; if values repeat, they cannot escape. This is a big time saver in fractint.
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I may be able to do a faster multiply using tables of squares for 8-bit component multiplication.
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(done)
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## Deps and build instructions
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38
tables.js
38
tables.js
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@ -1,38 +0,0 @@
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function db(func) {
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let lines = [];
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for (let i = 0; i < 256; i += 16) {
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let items = [];
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for (let j = 0; j < 16; j++) {
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let x = i + j;
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items.push(func(x));
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}
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lines.push(' .byte ' + items.join(', '));
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}
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return lines.join('\n');
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}
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let squares = [];
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for (let i = 0; i < 512; i++) {
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squares.push(Math.trunc((i * i + 1) / 2));
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}
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console.log(
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`.segment "TABLES"
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.export mul_lobyte256
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.export mul_hibyte256
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.export mul_hibyte512
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.align 256
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mul_lobyte256:
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${db((i) => squares[i] & 0xff)}
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.align 256
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mul_hibyte256:
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${db((i) => (squares[i] >> 8) & 0xff)}
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.align 256
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mul_hibyte512:
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${db((i) => (squares[i + 256] >> 8) & 0xff)}
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`);
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41
testme.js
41
testme.js
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@ -1,41 +0,0 @@
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// ax = (a + x)2/2 - a2/2 - x2/2
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function half_square(x) {
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return Math.round(x * x / 2) & 0xffff >>> 0;
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}
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function mul8(a, b) {
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let result = half_square(a + b) & 0xffff;
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result = (result - half_square(a)) & 0xffff;
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result = (result - half_square(b)) & 0xffff;
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result = (result + (b & a & 1)) & 0xffff;
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return result >>> 0;
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}
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function mul16(a, b) {
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let ah = (a & 0xff00) >>> 8;
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let al = (a & 0x00ff) >>> 0;
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let bh = (b & 0xff00) >>> 8;
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let bl = (b & 0x00ff) >>> 0;
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let result = (mul8(al, bl) & 0xffff) >>> 0;
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result = ((result + (mul8(ah, bl) << 8)) & 0x00ffffff) >>> 0;
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result = ((result + (mul8(al, bh) << 8)) & 0x01ffffff) >>> 0;
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result = ((result + (mul8(ah, bh) << 16)) & 0xffffffff) >>> 0;
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return result;
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}
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let max = 65536;
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//let max = 256;
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//let max = 128;
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//let max = 8;
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for (let a = 0; a < max; a++) {
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for (let b = 0; b < max; b++) {
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let expected = Math.imul(a, b) >>> 0;
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//let actual = mul8(a, b);
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let actual = mul16(a, b);
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if (expected !== actual) {
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console.log(`wrong! ${a} * ${b} expected ${expected} got ${actual}`);
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}
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}
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}
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