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143
mandel.s
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@ -31,10 +31,10 @@ chroma_offset = $bb ; u8
palette_ticks = $bc ; u8
chroma_ticks = $bd ; u8
count_frames = $be ; u8
; free space $bf
count_pixels = $bf ; u8
count_iters = $c0 ; u16
; free space c2-cb
total_pixels = $c0 ; float48
total_ms = $c6 ; float48
temp = $cc ; u16
temp2 = $ce ; u16
@ -59,12 +59,10 @@ LBUFF = $0580 ; result buffer for FASC routine
; FP ROM routine vectors
FASC = $D8E6 ; FLOATING POINT TO ASCII (output in INBUFF, last char has high bit set)
IFP = $D9AA ; INTEGER TO FLOATING POINT CONVERSION (FR0:u16 -> FR0:float48)
FPI = $D9D2 ; floating point to integer
FADD = $DA66 ; ADDITION (FR0 += FR1)
FSUB = $DA60 ; SUBTRACTION (FR0 -= FR1)
FMUL = $DADB ; MULTIPLICATION (FR0 *= FR1)
FDIV = $DB28 ; DIVISION (FR0 /= FR1)
ZFR0 = $DA44 ; clear FR0
ZF1 = $DA46 ; CLEAR ZERO PAGE FLOATING POINT NUMBER (XX)
FLD0R = $DD89 ; LOAD FR0 WITH FLOATING POINT NUMBER (YYXX)
FLD1R = $DD98 ; LOAD FR1 WITH FLOATING POINT NUMBER (YYXX)
@ -143,7 +141,7 @@ str_self:
.byte "MANDEL-6502"
str_self_end:
str_speed:
.byte "us/iter: "
.byte " ms/px"
str_speed_end:
str_run:
.byte " RUN"
@ -197,32 +195,14 @@ aspect_x: ; fixed3.13 5/4
aspect_y: ; fixed3.13 3/4
.word 3 << (13 - 2)
sec_per_frame: ; float48 00 . 01 66 66 66 67
.byte 63 ; exponent/sign - -1 bytes
.byte $01 ; BCD digits
ms_per_frame: ; float48 16.66666667
.byte 64 ; exponent/sign
.byte $16 ; BCD digits
.byte $66
.byte $66
.byte $66
.byte $67
us_per_sec: ; float48 1e9 01 00 0,0 00 . 00
.byte 67 ; exponent/sign +3 bytes
.byte $01 ; BCD digits
.byte $00
.byte $00
.byte $00
.byte $00
total_iters: ; float48
.repeat 6
.byte 0
.endrepeat
total_sec: ; float48
.repeat 6
.byte 0
.endrepeat
display_list_start:
; 24 lines overscan
.repeat 3
@ -937,11 +917,6 @@ next:
sta z_buffer_end
loop:
inc count_iters
bne low_iters
inc count_iters + 1
low_iters:
; iter++ & max-iters break
inc iter
bne keep_going
@ -1245,7 +1220,6 @@ done:
; clobbers A, X
.local loop
.local done
.local padding
ldx #0
loop:
cpx #len
@ -1253,23 +1227,11 @@ loop:
txa
tay
lda (strptr),y
bmi padding
tay
lda char_map,y
sta textbuffer + col,x
inx
jmp loop
padding:
ldy #32 ; space
lda char_map,y
cpx #len
beq done
sta textbuffer + col,x
inx
jmp padding
done:
.endmacro
@ -1597,20 +1559,16 @@ copy_byte_loop:
jsr SETVBV
main_loop:
; count_frames = 0; count_iters = 0
; count_frames = 0; count_pixels = 0
lda #0
sta count_frames
sta count_iters
sta count_iters + 1
sta count_pixels
; total_sec = 0.0; total_iters = 0.0
jsr ZFR0
ldx #.lobyte(total_sec)
ldy #.hibyte(total_sec)
jsr FST0R
ldx #.lobyte(total_iters)
ldy #.hibyte(total_iters)
jsr FST0R
; total_ms = 0.0; total_pixels = 0.0
ldx #total_ms
jsr ZF1
ldx #total_pixels
jsr ZF1
jsr clear_screen
jsr status_bar
@ -1682,32 +1640,38 @@ not_skipped_mask:
no_key:
; check if we should update the counters
;
; count_pixels >= width? update!
inc count_pixels
lda count_pixels
cmp #width
bmi update_status
; count_frames >= 120? update!
lda count_frames
cmp #120 ; >= 2 seconds
bpl update_status
jmp skipped
bmi skipped
update_status:
; FR0 = (float)count_iters & clear count_iters
copy16 FR0, count_iters
jsr IFP
; FR0 = (float)count_pixels & clear count_pixels
lda count_pixels
sta FR0
lda #0
sta count_iters
sta count_iters + 1
sta FR0 + 1
sta count_pixels
jsr IFP
; FR1 = total_iters
ldx #.lobyte(total_iters)
ldy #.hibyte(total_iters)
; FR1 = total_pixels
ldx #.lobyte(total_pixels)
ldy #.hibyte(total_pixels)
jsr FLD1R
; FR0 += FR1
jsr FADD
; total_iters = FR0
ldx #.lobyte(total_iters)
ldy #.hibyte(total_iters)
; total_pixels = FR0
ldx #.lobyte(total_pixels)
ldy #.hibyte(total_pixels)
jsr FST0R
@ -1720,48 +1684,35 @@ update_status:
sta count_frames
jsr IFP
; FR0 *= sec_per_frame
ldx #.lobyte(sec_per_frame)
ldy #.hibyte(sec_per_frame)
; FR0 *= ms_per_frame
ldx #.lobyte(ms_per_frame)
ldy #.hibyte(ms_per_frame)
jsr FLD1R
jsr FMUL
; FR0 += total_sec
ldx #.lobyte(total_sec)
ldy #.hibyte(total_sec)
; FR0 += total_ms
ldx #total_ms
ldy #0
jsr FLD1R
jsr FADD
; total_sec = FR0
ldx #.lobyte(total_sec)
ldy #.hibyte(total_sec)
; total_ms = FR0
ldx #total_ms
ldy #0
jsr FST0R
; FR0 /= total_iters
ldx #.lobyte(total_iters)
ldy #.hibyte(total_iters)
; FR0 /= total_pixels
ldx #total_pixels
ldy #0
jsr FLD1R
jsr FDIV
; FR0 *= us_per_sec
ldx #.lobyte(us_per_sec)
ldy #.hibyte(us_per_sec)
jsr FLD1R
jsr FMUL
; @fixme
; round to integer
; for some reason this gives bad results?
;clc
;jsr FPI
;jsr IFP
; convert to ASCII in INBUFF
jsr FASC
; print the first 6 digits
draw_text speed_start, str_speed_len, str_speed
draw_text_indirect speed_start + str_speed_len, speed_precision, INBUFF
draw_text_indirect speed_start, speed_precision, INBUFF
draw_text speed_start + speed_precision, str_speed_len, str_speed
skipped: