wip changing time units
it does this weird thing where sometimes it's reading out wrong digits and then switches to expected unit of sec/px work in progress no clue what's going on
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7e5ca79d9a
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eaa00a055a
1 changed files with 17 additions and 17 deletions
34
mandel.s
34
mandel.s
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@ -141,7 +141,7 @@ str_self:
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.byte "MANDEL-6502"
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.byte "MANDEL-6502"
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str_self_end:
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str_self_end:
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str_speed:
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str_speed:
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.byte " ms/px"
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.byte " sec/px"
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str_speed_end:
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str_speed_end:
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str_run:
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str_run:
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.byte " RUN"
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.byte " RUN"
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@ -195,9 +195,9 @@ aspect_x: ; fixed3.13 5/4
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aspect_y: ; fixed3.13 3/4
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aspect_y: ; fixed3.13 3/4
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.word 3 << (13 - 2)
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.word 3 << (13 - 2)
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ms_per_frame: ; float48 16.66666667
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sec_per_frame: ; float48 0.016666667
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.byte 64 ; exponent/sign
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.byte 63 ; exponent/sign
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.byte $16 ; BCD digits
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.byte $01 ; BCD digits
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.byte $66
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.byte $66
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.byte $66
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.byte $66
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.byte $66
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.byte $66
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@ -208,7 +208,7 @@ total_pixels: ; float48
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.byte 0
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.byte 0
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.endrepeat
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.endrepeat
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total_ms: ; float48
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total_sec: ; float48
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.repeat 6
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.repeat 6
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.byte 0
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.byte 0
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.endrepeat
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.endrepeat
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@ -1574,10 +1574,10 @@ main_loop:
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sta count_frames
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sta count_frames
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sta count_pixels
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sta count_pixels
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; total_ms = 0.0; total_pixels = 0.0
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; total_sec = 0.0; total_pixels = 0.0
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jsr ZFR0
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jsr ZFR0
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ldx #.lobyte(total_ms)
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ldx #.lobyte(total_sec)
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ldy #.hibyte(total_ms)
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ldy #.hibyte(total_sec)
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jsr FST0R
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jsr FST0R
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ldx #.lobyte(total_pixels)
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ldx #.lobyte(total_pixels)
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ldy #.hibyte(total_pixels)
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ldy #.hibyte(total_pixels)
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@ -1697,21 +1697,21 @@ update_status:
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sta count_frames
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sta count_frames
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jsr IFP
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jsr IFP
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; FR0 *= ms_per_frame
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; FR0 *= sec_per_frame
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ldx #.lobyte(ms_per_frame)
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ldx #.lobyte(sec_per_frame)
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ldy #.hibyte(ms_per_frame)
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ldy #.hibyte(sec_per_frame)
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jsr FLD1R
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jsr FLD1R
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jsr FMUL
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jsr FMUL
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; FR0 += total_ms
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; FR0 += total_sec
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ldx #.lobyte(total_ms)
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ldx #.lobyte(total_sec)
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ldy #.hibyte(total_ms)
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ldy #.hibyte(total_sec)
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jsr FLD1R
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jsr FLD1R
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jsr FADD
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jsr FADD
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; total_ms = FR0
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; total_sec = FR0
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ldx #.lobyte(total_ms)
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ldx #.lobyte(total_sec)
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ldy #.hibyte(total_ms)
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ldy #.hibyte(total_sec)
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jsr FST0R
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jsr FST0R
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; FR0 /= total_pixels
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; FR0 /= total_pixels
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