'wide pixels'
should get better color on the composite video because the scanlines will be fuller of data
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f1ebb21bcb
commit
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2 changed files with 8 additions and 12 deletions
17
mandel.s
17
mandel.s
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@ -286,9 +286,9 @@ fill_masks:
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.byte %00000000
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.byte %00000000
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pixel_masks:
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pixel_masks:
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.byte $ff
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.byte %11111111
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.byte $0f
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.byte %11110000
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.byte $03
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.byte %11000000
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viewport_zoom:
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viewport_zoom:
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.byte 1
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.byte 1
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@ -1188,18 +1188,15 @@ point:
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; pixel_mask <<= pixel_shift (shifting in ones)
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; pixel_mask <<= pixel_shift (shifting in ones)
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and #3
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and #3
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sta pixel_shift
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sta pixel_shift
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lda #3
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sec
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sbc pixel_shift
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tax
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tax
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shift_loop:
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shift_loop:
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beq shift_done
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beq shift_done
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asl pixel_color
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lsr pixel_color
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asl pixel_color
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lsr pixel_color
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sec
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sec
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rol pixel_mask
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ror pixel_mask
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sec
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sec
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rol pixel_mask
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ror pixel_mask
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dex
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dex
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jmp shift_loop
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jmp shift_loop
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shift_done:
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shift_done:
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3
todo.md
3
todo.md
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@ -11,8 +11,7 @@ things to try:
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* y-axis mirror optimization
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* y-axis mirror optimization
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* 'wide pixels' 2x and 4x for a fuller initial image in the tiered rendering
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* try filling in the extra scanlines on 4x4 and 2x2 tiering
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* maybe redo tiering to just 4x4, 2x2, 1x1?
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* extract viewport for display & re-input via keyboard
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* extract viewport for display & re-input via keyboard
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