892 lines
No EOL
19 KiB
JavaScript
892 lines
No EOL
19 KiB
JavaScript
import {
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readFileSync,
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writeFileSync
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} from 'fs';
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import Jimp from 'Jimp';
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function toLinear(val) {
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// use a 2.4 gamma approximation
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// this is BT.1886 compatible
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// and simpler than sRGB
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let unit = val / 255;
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unit **= 2.4;
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return unit * 255;
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}
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function fromLinear(val) {
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let unit = val / 255;
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unit **= (1 / 2.4);
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return unit * 255;
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}
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class RGB {
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constructor(r, g, b) {
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this.r = r;
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this.g = g;
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this.b = b;
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}
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static fromHex(val) {
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let r = (val >>> 16) & 0xff;
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let g = (val >>> 8) & 0xff;
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let b = val & 0xff;
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return new RGB(r,g,b);
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}
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toLinear() {
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return new RGB(
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toLinear(this.r),
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toLinear(this.g),
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toLinear(this.b)
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);
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}
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fromLinear() {
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return new RGB(
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fromLinear(this.r),
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fromLinear(this.g),
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fromLinear(this.b)
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);
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}
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cap() {
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if (this.r < 0) {
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this.r = 0;
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}
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if (this.g < 0) {
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this.g = 0;
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}
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if (this.b < 0) {
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this.b = 0;
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}
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if (this.r > 255) {
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this.r = 255;
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}
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if (this.g > 255) {
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this.g = 255;
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}
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if (this.b > 255) {
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this.b = 255;
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}
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}
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inc(other) {
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this.r += other.r;
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this.g += other.g;
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this.b += other.b;
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return this;
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}
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static add(a, b) {
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return new RGB(
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a.r + b.r,
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a.g + b.g,
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a.b + b.b
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);
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}
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add(other) {
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return RGB.add(this, other);
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}
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difference(other) {
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return new RGB(
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this.r - other.r,
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this.g - other.g,
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this.b - other.b
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);
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}
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divide(scalar) {
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return new RGB(
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this.r / scalar,
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this.g / scalar,
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this.b / scalar,
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);
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}
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magnitude() {
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return Math.sqrt(
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this.r * this.r +
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this.g * this.g +
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this.b * this.b
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);
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}
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distance(other) {
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return this.difference(other).magnitude();
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}
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}
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// snarfed from https://lospec.com/palette-list/atari-8-bit-family-gtia
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// which was calculated with Retrospecs App's Atari 800 emulator
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let atariRGB = [
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0x000000,
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0x111111,
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0x222222,
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0x333333,
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0x444444,
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0x555555,
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0x666666,
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0x777777,
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0x888888,
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0x999999,
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0xaaaaaa,
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0xbbbbbb,
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0xcccccc,
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0xdddddd,
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0xeeeeee,
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0xffffff,
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0x190700,
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0x2a1800,
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0x3b2900,
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0x4c3a00,
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0x5d4b00,
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0x6e5c00,
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0x7f6d00,
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0x907e09,
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0xa18f1a,
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0xb3a02b,
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0xc3b13c,
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0xd4c24d,
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0xe5d35e,
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0xf7e46f,
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0xfff582,
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0xffff96,
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0x310000,
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0x3f0000,
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0x531700,
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0x642800,
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0x753900,
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0x864a00,
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0x975b0a,
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0xa86c1b,
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0xb97d2c,
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0xca8e3d,
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0xdb9f4e,
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0xecb05f,
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0xfdc170,
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0xffd285,
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0xffe39c,
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0xfff4b2,
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0x420404,
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0x4f0000,
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0x600800,
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0x711900,
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0x822a0d,
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0x933b1e,
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0xa44c2f,
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0xb55d40,
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0xc66e51,
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0xd77f62,
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0xe89073,
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0xf9a183,
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0xffb298,
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0xffc3ae,
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0xffd4c4,
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0xffe5da,
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0x410103,
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0x50000f,
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0x61001b,
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0x720f2b,
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0x83203c,
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0x94314d,
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0xa5425e,
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0xb6536f,
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0xc76480,
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0xd87591,
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0xe986a2,
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0xfa97b3,
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0xffa8c8,
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0xffb9de,
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0xffcaef,
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0xfbdcf6,
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0x330035,
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0x440041,
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0x55004c,
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0x660c5c,
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0x771d6d,
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0x882e7e,
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0x993f8f,
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0xaa50a0,
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0xbb61b1,
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0xcc72c2,
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0xdd83d3,
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0xee94e4,
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0xffa5e4,
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0xffb6e9,
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0xffc7ee,
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0xffd8f3,
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0x1d005c,
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0x2e0068,
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0x400074,
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0x511084,
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0x622195,
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0x7332a6,
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0x8443b7,
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0x9554c8,
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0xa665d9,
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0xb776ea,
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0xc887eb,
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0xd998eb,
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0xe9a9ec,
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0xfbbaeb,
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0xffcbef,
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0xffdff9,
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0x020071,
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0x13007d,
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0x240b8c,
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0x351c9d,
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0x462dae,
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0x573ebf,
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0x684fd0,
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0x7960e1,
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0x8a71f2,
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0x9b82f7,
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0xac93f7,
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0xbda4f7,
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0xceb5f7,
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0xdfc6f7,
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0xf0d7f7,
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0xffe8f8,
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0x000068,
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0x000a7c,
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0x081b90,
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0x192ca1,
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0x2a3db2,
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0x3b4ec3,
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0x4c5fd4,
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0x5d70e5,
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0x6e81f6,
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0x7f92ff,
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0x90a3ff,
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0xa1b4ff,
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0xb2c5ff,
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0xc3d6ff,
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0xd4e7ff,
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0xe5f8ff,
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0x000a4d,
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0x001b63,
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0x002c79,
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0x023d8f,
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0x134ea0,
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0x245fb1,
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0x3570c2,
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0x4681d3,
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0x5792e4,
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0x68a3f5,
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0x79b4ff,
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0x8ac5ff,
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0x9bd6ff,
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0xace7ff,
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0xbdf8ff,
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0xceffff,
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0x001a26,
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0x002b3c,
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0x003c52,
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0x004d68,
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0x065e7c,
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0x176f8d,
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0x28809e,
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0x3991af,
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0x4aa2c0,
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0x5bb3d1,
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0x6cc4e2,
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0x7dd5f3,
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0x8ee6ff,
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0x9ff7ff,
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0xb0ffff,
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0xc1ffff,
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0x01250a,
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0x023610,
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0x004622,
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0x005738,
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0x05684d,
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0x16795e,
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0x278a6f,
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0x389b80,
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0x49ac91,
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0x5abda2,
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0x6bceb3,
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0x7cdfc4,
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0x8df0d5,
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0x9effe5,
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0xaffff1,
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0xc0fffd,
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0x04260d,
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0x043811,
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0x054713,
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0x005a1b,
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0x106b1b,
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0x217c2c,
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0x328d3d,
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0x439e4e,
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0x54af5f,
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0x65c070,
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0x76d181,
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0x87e292,
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0x98f3a3,
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0xa9ffb3,
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0xbaffbf,
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0xcbffcb,
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0x00230a,
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0x003510,
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0x044613,
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0x155613,
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0x266713,
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0x377813,
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0x488914,
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0x599a25,
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0x6aab36,
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0x7bbc47,
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0x8ccd58,
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0x9dde69,
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0xaeef7a,
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0xbfff8b,
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0xd0ff97,
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0xe1ffa3,
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0x001707,
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0x0e2808,
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0x1f3908,
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0x304a08,
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0x415b08,
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0x526c08,
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0x637d08,
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0x748e0d,
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0x859f1e,
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0x96b02f,
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0xa7c140,
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0xb8d251,
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0xc9e362,
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0xdaf473,
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0xebff82,
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0xfcff8e,
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0x1b0701,
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0x2c1801,
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0x3c2900,
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0x4d3b00,
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0x5f4c00,
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0x705e00,
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0x816f00,
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0x938009,
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0xa4921a,
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0xb2a02b,
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0xc7b43d,
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0xd8c64e,
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0xead760,
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0xf6e46f,
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0xfffa84,
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0xffff99,
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].map((hex) => RGB.fromHex(hex).toLinear());
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/**
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* Dither RGB input data with a target palette size.
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* If the number of used colors exceeds `n`, the
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* palette will be reduced until it fits.
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* @param {RGB[]} input source scanline data, in linear RGB
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* @param {number[]} palette - current working palette, as Atari 8-bit color values (low nybble luminance, high nybble hue)
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* @param {number} n - target color count
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* @param {RGB[]} inputError
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* @returns {{output: Uint8Array, palette: number[], error: RGB[]}}
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*/
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function decimate(input, palette, n, inputError) {
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// to brute-force, the possible palettes are:
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// 255 * 254 * 253 = 16,386,810
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//
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// we could brute force it but that's a lot :D
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// but can do some bisection :D
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//
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// need a fitness metric.
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// each pixel in the dithered line gives a distance
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// sum/average them? median? maximum?
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// summing evens out the ups/downs from dithering
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// but doesn't distinguish between two close and two distant options
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// consider median, 90th-percentile, and max of abs(distance)
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// consider doing the distance for each channel?
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let width = input.length;
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// Apply dithering with given palette and collect color usage stats
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let dither = (palette) => {
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let fitness = new Float64Array(width);
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let error = {
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cur: [],
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next: [],
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};
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for (let i = 0; i < width; i++) {
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error.cur[i] = new RGB(0, 0, 0);
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error.next[i] = new RGB(0, 0, 0);
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}
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let output = new Uint8Array(width);
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let popularity = new Int32Array(width);
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let nextError = new RGB(0, 0, 0);
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// Try dithering with this palette.
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for (let x = 0; x < width; x++) {
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let rgb = RGB.add(input[x], error.cur[x]);
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if (inputError) {
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rgb.inc(inputError[x]);
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}
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// find the closest possible color
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// @todo consider doing the difference scoring in luminance and hue spaces
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let shortest = Infinity;
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let pick = 1;
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for (let i = 0; i < palette.length; i++) {
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let diff = rgb.difference(atariRGB[palette[i]]);
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let dist = diff.magnitude();
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if (dist < shortest) {
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nextError = diff;
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shortest = dist;
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pick = i;
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}
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}
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output[x] = pick;
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popularity[pick]++;
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let shares = 8;
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let single = nextError.divide(shares);
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let double = nextError.divide(shares / 2);
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error.cur[x + 1]?.inc(double);
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error.cur[x + 2]?.inc(single);
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error.next[x - 1]?.inc(single);
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error.next[x]?.inc(double);
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error.next[x + 1]?.inc(double);
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// 442 is the 3d distance across the rgb cube
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//fitness[x] = 442 - (nextError.magnitude());
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//fitness[x] = 442 / (442 - nextError.magnitude());
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fitness[x] = 255 / (256 - Math.max(0, nextError.r, nextError.g, nextError.b));
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}
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return {
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output,
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palette,
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fitness,
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popularity,
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error: error.next
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};
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};
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let decimated = palette.slice();
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while (decimated.length > n) {
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let {popularity, fitness, output} = dither(decimated);
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// Try dropping least used color on each iteration
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let least = Infinity;
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let pick = -1;
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for (let i = 1; i < decimated.length; i++) {
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//let coolFactor = popularity[i];
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let coolFactor = 0;
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if (popularity[i]) {
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for (let x = 0; x < width; x++) {
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if (output[x] == i) {
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// Scale up the scoring for close matches to prioritize
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// color accuracy over raw linear usage.
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//coolFactor += (fitness[x] ** 2);
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coolFactor += (fitness[x] ** 4);
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}
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}
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}
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if (coolFactor < least) {
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pick = i;
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least = coolFactor;
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}
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}
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decimated = decimated.filter((color, i) => {
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if (i == 0) {
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return true;
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}
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if (i == pick) {
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return false;
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}
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// Also drop any non-black unused colors to save trouble.
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// However -- this may change dither results.
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// Try this with/without later.
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if (popularity[i] == 0) {
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return false;
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}
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return true;
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});
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}
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// Palette fits
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return dither(decimated);
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}
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/**
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* Read an image file into a buffer
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* @param {string} src
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* @returns {{width: number, height: number, rgba: Uint8Array}}
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*/
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async function loadImage(src) {
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let image = await Jimp.read(src);
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let width = image.bitmap.width;
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let height = image.bitmap.height;
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if (width != 160 || height != 160) {
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width = 160;
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height = 160;
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image = image.resize(width, height);
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}
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let rgba = image.bitmap.data.slice();
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return {
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width,
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height,
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rgba,
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};
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}
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function imageToLinearRGB(rgba) {
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let input = [];
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for (let i = 0; i < rgba.length; i += 4) {
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input.push(new RGB(
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rgba[i + 0],
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rgba[i + 1],
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rgba[i + 2]
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).toLinear());
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}
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return input;
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}
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/**
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* Read an image file, squish to 160px if necessary,
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* and dither to 4 colors per scan line.
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*
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* @param {string} source path to source image file
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* @returns {{width: number, height: number, lines: {palette: Array, output: Uint8Array}[]}}
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*/
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async function convert(source, nbits, reps) {
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let {
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width,
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height,
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rgba
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} = await loadImage(source);
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if (width !== 160) {
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throw new Error(`expected 160px-compatible width, got ${width} pixels`);
|
|
}
|
|
|
|
if (height !== 160) {
|
|
// @fixme support up to 240px
|
|
throw new Error(`expected 160px height, got ${height} pixels`);
|
|
}
|
|
|
|
if (rgba.length != width * 4 * height) {
|
|
console.log(`
|
|
width: ${width}
|
|
height: ${height}
|
|
rgba.length: ${rgba.length}`)
|
|
throw new Error('inconsistent data size');
|
|
}
|
|
|
|
if (reps > 1) {
|
|
height *= reps;
|
|
let rgba2 = new Uint8Array(rgba.length * reps);
|
|
for (let i = 0; i < reps; i++) {
|
|
rgba2.set(rgba, rgba.length * i);
|
|
}
|
|
rgba = rgba2;
|
|
}
|
|
|
|
let input = imageToLinearRGB(rgba);
|
|
|
|
if (input.length != width * height) {
|
|
console.log(`
|
|
width: ${width}
|
|
height: ${height}
|
|
rgba.length: ${input.length}`)
|
|
throw new Error('inconsistent data size on input');
|
|
}
|
|
|
|
// Start with all colors usable with regular CTIA modes
|
|
// (not the 16-luminance special mode on GTIA)
|
|
let allColors = [];
|
|
for (let i = 0; i < 256; i += 2) {
|
|
allColors.push(i);
|
|
}
|
|
|
|
let lines = [];
|
|
for (let y = 0; y < height; y++) {
|
|
let error = lines[y - 1]?.error;
|
|
let inputLine = input.slice(y * width, (y + 1) * width);
|
|
let line = decimate(inputLine, allColors, 4, error);
|
|
lines.push(line);
|
|
}
|
|
return {
|
|
width,
|
|
height,
|
|
lines
|
|
};
|
|
}
|
|
|
|
|
|
function indexedToBitmap(width, nbits, src, dest) {
|
|
let nbytes = width * nbits / 8;
|
|
let x = 0;
|
|
for (let i = 0; i < nbytes; i++) {
|
|
let a = 0;
|
|
for (let b = 0; b < 8; b += nbits) {
|
|
a <<= nbits;
|
|
a |= src[x++];
|
|
}
|
|
dest[i] = a;
|
|
}
|
|
}
|
|
|
|
function byte2byte(arr) {
|
|
let lines = [];
|
|
for (let i=0; i < arr.length; i++) {
|
|
lines.push(`.byte ${arr[i]}`);
|
|
}
|
|
return lines.join('\n');
|
|
}
|
|
|
|
//let [even, odd] = [0, 1].map((bit) => (arr) => arr.filter((_item, index) => (index & 1) === bit));
|
|
function even(arr) {
|
|
return arr.filter((_item, index) => !(index & 1));
|
|
}
|
|
function odd(arr) {
|
|
return arr.filter((_item, index) => (index & 1));
|
|
}
|
|
|
|
function genAssembly(width, height, nbits, lines, reps) {
|
|
let linesEach = height / reps;
|
|
let stride = width * nbits / 8;
|
|
let half = stride * linesEach / 2;
|
|
let frames = [];
|
|
|
|
for (let i = 0; i < reps; i ++) {
|
|
let frame = frames[i] = {
|
|
palette1: new Uint8Array(linesEach),
|
|
palette2: new Uint8Array(linesEach),
|
|
palette3: new Uint8Array(linesEach),
|
|
bitmap: new Uint8Array(stride * linesEach),
|
|
};
|
|
for (let y = 0; y < linesEach; y++) {
|
|
let base = linesEach * i;
|
|
frame.palette1[y] = lines[y + base].palette[1];
|
|
frame.palette2[y] = lines[y + base].palette[2];
|
|
frame.palette3[y] = lines[y + base].palette[3];
|
|
indexedToBitmap(
|
|
width,
|
|
nbits,
|
|
lines[y + base].output,
|
|
frame.bitmap.subarray(y * stride, (y + 1) * stride)
|
|
);
|
|
}
|
|
}
|
|
|
|
return `.data
|
|
.export frame1_top
|
|
.export frame1_bottom
|
|
.export frame1_palette1_even
|
|
.export frame1_palette1_odd
|
|
.export frame1_palette2_even
|
|
.export frame1_palette2_odd
|
|
.export frame1_palette3_even
|
|
.export frame1_palette3_odd
|
|
.export frame2_top
|
|
.export frame2_bottom
|
|
.export frame2_palette1_even
|
|
.export frame2_palette1_odd
|
|
.export frame2_palette2_even
|
|
.export frame2_palette2_odd
|
|
.export frame2_palette3_even
|
|
.export frame2_palette3_odd
|
|
.export displaylist
|
|
|
|
.segment "BUFFERS"
|
|
|
|
.align 4096
|
|
frame1_top:
|
|
${byte2byte(frames[0].bitmap.slice(0, half))}
|
|
|
|
.align 128
|
|
frame1_palette1_even:
|
|
${byte2byte(even(frames[0].palette1))}
|
|
|
|
.align 128
|
|
frame1_palette1_odd:
|
|
${byte2byte(odd(frames[0].palette1))}
|
|
|
|
.align 128
|
|
frame1_palette2_even:
|
|
${byte2byte(even(frames[0].palette2))}
|
|
|
|
.align 128
|
|
frame1_palette2_odd:
|
|
${byte2byte(odd(frames[0].palette2))}
|
|
|
|
.align 128
|
|
frame1_palette3_even:
|
|
${byte2byte(even(frames[0].palette3))}
|
|
|
|
.align 128
|
|
frame1_palette3_odd:
|
|
${byte2byte(odd(frames[0].palette3))}
|
|
|
|
.align 4096
|
|
frame1_bottom:
|
|
${byte2byte(frames[0].bitmap.slice(half))}
|
|
|
|
|
|
|
|
.align 4096
|
|
frame2_top:
|
|
${byte2byte(frames[1].bitmap.slice(0, half))}
|
|
|
|
.align 128
|
|
frame2_palette1_even:
|
|
${byte2byte(even(frames[1].palette1))}
|
|
|
|
.align 128
|
|
frame2_palette1_odd:
|
|
${byte2byte(odd(frames[1].palette1))}
|
|
|
|
.align 128
|
|
frame2_palette2_even:
|
|
${byte2byte(even(frames[1].palette2))}
|
|
|
|
.align 128
|
|
frame2_palette2_odd:
|
|
${byte2byte(odd(frames[1].palette2))}
|
|
|
|
.align 128
|
|
frame2_palette3_even:
|
|
${byte2byte(even(frames[1].palette3))}
|
|
|
|
.align 128
|
|
frame2_palette3_odd:
|
|
${byte2byte(odd(frames[1].palette3))}
|
|
|
|
.align 4096
|
|
frame2_bottom:
|
|
${byte2byte(frames[1].bitmap.slice(half))}
|
|
|
|
.align 1024
|
|
displaylist:
|
|
; 40 lines overscan
|
|
.repeat 4
|
|
.byte $70 ; 8 blank lines
|
|
.endrep
|
|
; include a DLI to mark us as frame 0
|
|
.byte $f0 ; 8 blank lines
|
|
|
|
; 160 lines graphics
|
|
; ANTIC mode e (160px 2bpp, 1 scan line per line)
|
|
.byte $4e
|
|
.addr frame1_top
|
|
.repeat ${linesEach / 2 - 1}
|
|
.byte $0e
|
|
.endrep
|
|
.byte $4e
|
|
.addr frame1_bottom
|
|
.repeat ${linesEach / 2 - 1}
|
|
.byte $0e
|
|
.endrep
|
|
|
|
.byte $41 ; jump and blank
|
|
.addr displaylist_part2
|
|
|
|
displaylist_part2:
|
|
; 40 lines overscan
|
|
.repeat 5
|
|
.byte $70 ; 8 blank lines
|
|
.endrep
|
|
|
|
; 160 lines graphics
|
|
; ANTIC mode e (160px 2bpp, 1 scan line per line)
|
|
.byte $4e
|
|
.addr frame2_top
|
|
.repeat ${linesEach / 2 - 1}
|
|
.byte $0e
|
|
.endrep
|
|
.byte $4e
|
|
.addr frame2_bottom
|
|
.repeat ${linesEach / 2 - 1}
|
|
.byte $0e
|
|
.endrep
|
|
|
|
.byte $41 ; jump and blank
|
|
.addr displaylist
|
|
`;
|
|
}
|
|
|
|
/**
|
|
* Double width and save as an image file
|
|
* @param {number} width
|
|
* @param {number} height
|
|
* @param {{output: number[], palette: number[]}} lines
|
|
* @param {string} dest
|
|
*/
|
|
async function saveImage(width, height, lines, dest) {
|
|
let width2 = width * 2;
|
|
let stride = width2 * 4;
|
|
let rgba = new Uint8Array(stride * height);
|
|
|
|
for (let y = 0; y < height; y++) {
|
|
let {output, palette} = lines[y];
|
|
for (let x = 0; x < width2; x++) {
|
|
let i = x >> 1;
|
|
if (i >= width) {
|
|
throw new Error('i >= width');
|
|
}
|
|
let rgb = atariRGB[palette[output[i]]];
|
|
|
|
rgba[y * stride + x * 4 + 0] = fromLinear(rgb.r);
|
|
rgba[y * stride + x * 4 + 1] = fromLinear(rgb.g);
|
|
rgba[y * stride + x * 4 + 2] = fromLinear(rgb.b);
|
|
rgba[y * stride + x * 4 + 3] = 255;
|
|
}
|
|
}
|
|
|
|
let image = await new Promise((resolve, reject) => {
|
|
new Jimp({
|
|
data: rgba,
|
|
width: width2,
|
|
height,
|
|
}, (err, image) => {
|
|
if (err) reject(err);
|
|
resolve(image);
|
|
});
|
|
});
|
|
await image.writeAsync(dest);
|
|
}
|
|
|
|
async function main() {
|
|
if (process.argv.length < 3) {
|
|
console.error("Usage: node dither-image.js source-image.jpg dest-asm.s");
|
|
process.exit(1);
|
|
}
|
|
|
|
let nbits = 2;
|
|
let reps = 2;
|
|
|
|
let {width, height, lines} = await convert(process.argv[2], nbits, reps);
|
|
|
|
let asm = genAssembly(width, height, nbits, lines, reps);
|
|
writeFileSync(process.argv[3], asm, "utf-8");
|
|
|
|
let heightPerFrame = height / reps;
|
|
for (let i = 0; i < reps; i++) {
|
|
let slice = lines.slice(i * heightPerFrame, (i + 1) * heightPerFrame);
|
|
await saveImage(width, heightPerFrame, slice, `${process.argv[3]}.${i}.png`);
|
|
}
|
|
|
|
process.exit(0);
|
|
}
|
|
|
|
main(); |