WIP median cut
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1 changed files with 73 additions and 14 deletions
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@ -4,6 +4,15 @@ import {
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import Jimp from 'Jimp';
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function zeroes(n) {
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let arr = [];
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for (let i = 0; i < n; i++) {
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arr.push(0);
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}
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return arr;
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}
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function toLinear(val) {
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// use a 2.4 gamma approximation
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// this is BT.1886 compatible
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@ -392,7 +401,7 @@ let atariRGB = [
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* @param {number} n - target color count
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* @param {RGB[]} inputError
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* @param {number} y
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* @returns {{output: Uint8Array, palette: number[], error: RGB[]}}
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* @returns {{output: number[], palette: number[], error: RGB[]}}
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*/
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function decimate(input, palette, n, inputError, y) {
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// to brute-force, the possible palettes are:
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@ -425,7 +434,7 @@ function decimate(input, palette, n, inputError, y) {
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// Apply dithering with given palette and collect color usage stats
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let dither = (palette) => {
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let fitness = new Float64Array(width);
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let fitness = zeroes(width);
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let error = {
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cur: [],
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next: [],
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@ -435,8 +444,8 @@ function decimate(input, palette, n, inputError, y) {
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error.next[i] = new RGB(0, 0, 0);
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}
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let output = new Uint8Array(width);
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let popularity = new Int32Array(palette.length);
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let output = zeroes(width);
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let popularity = zeroes(palette.length);
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let distance2 = 0;
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let nextError = new RGB(0, 0, 0);
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@ -519,19 +528,11 @@ function decimate(input, palette, n, inputError, y) {
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}
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*/
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let keepers = new Uint8Array(256);
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let keepers = zeroes(256);
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for (let i of reserved) {
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keepers[i & 0xfe] = 1; // drop that 0 luminance bit!
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}
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let zeros = (n) => {
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let arr = [];
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for (let i = 0; i < n; i++) {
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arr.push(0);
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}
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return arr;
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};
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// this takes the top hues, and uses the brightest of each hue
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// needs tuning
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/*
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@ -567,6 +568,7 @@ function decimate(input, palette, n, inputError, y) {
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// popularity? not really working right
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// first, dither to the total atari palette
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/*
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while (decimated.length > n) {
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//console.log(y);
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@ -605,6 +607,7 @@ function decimate(input, palette, n, inputError, y) {
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//decimated = a.slice(0, decimated.length - 1);
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//console.log(decimated);
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}
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*/
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//console.log('end', decimated);
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// old algo
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@ -653,6 +656,62 @@ function decimate(input, palette, n, inputError, y) {
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}
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*/
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// Median cut!
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// https://en.wikipedia.org/wiki/Median_cut
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//let buckets = [input.slice()];
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let initial = dither(palette);
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let buckets = [initial.output.map((i) => atariRGB[palette[i]])];
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let medianCut = (bucket, range) => {
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// Sort by the channel with the greatest range,
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// then cut the bucket in two at the median.
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if (range.g >= range.r && range.g >= range.b) {
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bucket.sort((a, b) => b.g - a.g);
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} else if (range.r >= range.g && range.r >= range.b) {
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bucket.sort((a, b) => b.r - a.r);
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} else if (range.b >= range.g && range.b >= range.r) {
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bucket.sort((a, b) => b.b - a.b);
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}
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let half = bucket.length >> 1;
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return [bucket.slice(0, half), bucket.slice(half)];
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};
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while (buckets.length < n) {
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// Find the bucket with the greatest range in any channel
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let ranges = buckets.map((bucket) => {
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let red = bucket.map((rgb) => rgb.r);
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let green = bucket.map((rgb) => rgb.g);
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let blue = bucket.map((rgb) => rgb.b);
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return new RGB(
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Math.max(...red) - Math.min(...red),
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Math.max(...green) - Math.min(...green),
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Math.max(...blue) - Math.min(...blue)
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);
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});
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let topRanges = ranges.map((rgb) => Math.max(rgb.r, rgb.g, rgb.b));
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let greatest = Math.max(...topRanges);
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let index = topRanges.indexOf(greatest);
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let [lo, hi] = medianCut(buckets[index], ranges[index]);
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buckets.splice(index, 1, lo, hi);
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}
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decimated = buckets.map((bucket) => {
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// Average the RGB colors in this chunk
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let rgb = bucket
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.reduce((acc, rgb) => acc.inc(rgb), new RGB(0, 0, 0))
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.divide(bucket.length);
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// Take the brightest color in the bucket
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//let rgb = bucket[bucket.length - 1];
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// And map into the Atari palette
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let dists = palette.map(( i) => rgb.difference(atariRGB[i]).magnitude());
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let closest = Math.min(...dists);
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let index = dists.indexOf(closest);
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return palette[index];
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});
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// hack
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decimated.sort((a, b) => a - b);
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console.log(decimated);
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decimated[0] = 0;
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// Palette fits
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return dither(decimated);
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}
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