wip
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1 changed files with 14 additions and 29 deletions
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@ -134,12 +134,22 @@ class RGB {
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this.b * this.b;
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}
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luma() {
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return this.r * 0.299 + this.g * 0.587 + this.b * 0.114;
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}
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sum() {
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return this.r + this.g + this.b;
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}
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const maxDist = (new RGB(255, 255, 255)).magnitude();
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lumaScale() {
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return new RGB(
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this.r * 0.299,
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this.g * 0.586,
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this.b * 0.114
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);
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}
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luma() {
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return this.lumaScale().sum();
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}
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}
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// snarfed from https://lospec.com/palette-list/atari-8-bit-family-gtia
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// which was calculated with Retrospecs App's Atari 800 emulator
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@ -414,19 +424,6 @@ let atariRGB = [
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* @returns {{output: number[], palette: number[], error: RGB[]}}
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*/
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function decimate(input, palette, n) {
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// to brute-force, the possible palettes are:
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// 255 * 254 * 253 = 16,386,810
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//
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// we could brute force it but that's a lot :D
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// but can do some bisection :D
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//
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// need a fitness metric.
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// each pixel in the dithered line gives a distance
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// sum/average them? median? maximum?
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// summing evens out the ups/downs from dithering
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// but doesn't distinguish between two close and two distant options
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// consider median, 90th-percentile, and max of abs(distance)
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// consider doing the distance for each channel?
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let width = input.length;
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@ -440,7 +437,6 @@ function decimate(input, palette, n) {
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// Apply dithering with given palette and collect color usage stats
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let dither = (palette) => {
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let fitness = zeroes(width);
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let error = {
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cur: [],
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next: [],
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@ -467,7 +463,7 @@ function decimate(input, palette, n) {
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for (let i = 0; i < palette.length; i++) {
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let diff = rgb.difference(atariRGB[palette[i]]);
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let dist = diff.magnitude2();
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let dist = diff.magnitude();
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if (dist < shortest) {
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nextError = diff;
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shortest = dist;
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@ -484,21 +480,10 @@ function decimate(input, palette, n) {
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error.next[x - 1]?.inc(share(3));
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error.next[x ]?.inc(share(5));
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error.next[x + 1]?.inc(share(1));
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let mag = nextError.magnitude();
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fitness[x] = maxDist / mag;
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// 442 is the 3d distance across the rgb cube
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//fitness[x] = 442 - (nextError.magnitude());
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//fitness[x] = 442 / (442 - nextError.magnitude());
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fitness[x] = 255 / (256 - Math.max(0, nextError.r, nextError.g, nextError.b));
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let mag2 = nextError.magnitude2();
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distance2 += mag2;
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}
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return {
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output,
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palette,
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fitness,
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distance2,
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popularity,
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error: error.next
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